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The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 6:47 am
by Letch2010
The entire PvP queue system needs an overhaul.
Since one week after the introduction of AV, there have been several changes that players have begun to notice. Some of the current problems include (and these are all in reference to AB/WSG):
1) empty games,
2) 5 vs 5 games with people in queue for several minutes,
3) 10 vs 0 games with people in queue for several minutes,
4) premade vs premade prioritizing,
5) unusually long queues if in a full premade and no opposing faction premades are queuing.
The most concerning issues are four and five. Let's face the facts. This is not blizzlike, nor is it viable on a small private server.
I request that the Nostalrius development staff acknowledge this issue, whether intentional or not. It's a dark road to go down when a private server's staff stops communicating with its players and begins "fixing" things to cater to the masses. I mean, take a look at Feenix and retail WoW respectively... All of this assuming the change is intentional, because there clearly was a change.
Thank you.
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 6:59 am
by Crysthal
Letch2010 wrote:
The most concerning issues are four and five. Let's face the facts. This is not blizzlike, nor is it viable on a small private server.
I request that the Nostalrius development staff acknowledge this issue, whether intentional or not. It's a dark road to go down when a private server's staff stops communicating with its players and begins "fixing" things to cater to the masses. I mean, take a look at Feenix and retail WoW respectively... All of this assuming the change is intentional, because there clearly was a change.
Thank you.
1. This shall not be blizzlike!
2. This server is not small - the Blizz servers had 2500 Players cap - we have over 6000
3. It's not an issue
4. PvP is finally great you gotta be good to premade vs premade
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:02 am
by Letch2010
1. That is what's advertised by this server. Might want to rethink that statement.
2. You do understand that retail wow has serverwide BG queues, right? Clearly not.
2 cont.) Don't presume to know their player caps without factual evidence.
3. You're stupid.
4. No.
5. Don't post again please.
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:04 am
by Ohr
Now reset the ranks to 0 and strip everyones gear. Hurr
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:06 am
by Crysthal
1. BlizzLIKE not TOTALLY EQUAL TO BLIZZARD
2. HAS but not HAD
3. Get your facts right
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:09 am
by SupaflyIRL
I don't know what you guys THINK you coded, but what came out the asshole of your compiler looks a lot different than what you put in its mouth. Thanks for the freebies though!

e: this is detrimental enough to the player experience to actually get people to leave the server, so if population control was your goal, i guess good work?
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:15 am
by Crysthal
SupaflyIRL wrote:I don't know what you guys THINK you coded, but what came out the asshole of your compiler looks a lot different than what you put in its mouth. Thanks for the freebies though!

e: this is detrimental enough to the player experience to actually get people to leave the server, so if population control was your goal, i guess good work?
This is actually an issue!
I think it is because of multiqueue. I only ended up to be the "man over the cap" when I had 2 queue pops up, joined the first one and saw that we were losing and then accepted the other one.
Had this alot of times in AV already which always pops up when I'm in another bg.
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:20 am
by Letch2010
Well done Supafly! This is yet another obvious problem.
It's absolutely absurd to think that this system is functional and effective.
We want a response from the staff.
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:22 am
by SupaflyIRL
Crysthal wrote:SupaflyIRL wrote:I don't know what you guys THINK you coded, but what came out the asshole of your compiler looks a lot different than what you put in its mouth. Thanks for the freebies though!

e: this is detrimental enough to the player experience to actually get people to leave the server, so if population control was your goal, i guess good work?
This is actually an issue!
I think it is because of multiqueue. I only ended up to be the "man over the cap" when I had 2 queue pops up, joined the first one and saw that we were losing and then accepted the other one.
Had this alot of times in AV already which always pops up when I'm in another bg.
This has always been an issue, however tonight I saw all three of those games within half an hour and I have NEVER seen a 19 man Arathi Basin team before the stealth queue changes.
e: and the problem is not multiqueue, it's from hung queues that were created while players were zoning. multiqueue would cause unfilled games, not overfilled games as the spots in both games would be reserved until the queue expired, having players take up twice as many BG slots as they are using,
Re: The PvP Queue System is Broken

Posted:
Thu Jul 30, 2015 7:27 am
by SupaflyIRL
The problem with this is the players (testers?) understand the ramifcations of the code changes better than the devs do, and there is absolutely zero communication between the two groups owing to the fact that nobody will even acknowledge a change was made let alone having a discussion of unintended consequences.
Fucking embarassing.