Page 1 of 1

Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 6:08 am
by Letch2010
Well, it's about that time when we stop for a moment and consider everything that's happened thus far in PvP:

An unannounced change to the queue system was implemented roughly one week after the release of AV. This change has yet to be clarified by the developers, but there are two prominent theories as to why the change happened. One is that after several people who don't premade complained about facing premades, devs responded with a change to the queue system in favor of these individuals. The other is the result of a countermeasure against players having the ability to group queue Alterac Valley with unintended consequences that are certainly not Blizzlike.

This has players in a tizzy. On the one end, it is viewed that the change is beneficial for the server given that the majority of players are now able to compete against like opponents (premade versus premade and pug versus pug). On the other end, it is viewed as unfair and limiting by players who are in the process of grinding higher ranks, i.e. the queues are much slower and there are no alternatives to efficiently gaining honor. What has accompanied the change to the queue system, whether intentional or not, are several potential problems, two of which will be explored.

Though subject to speculation, honor grinding via account sharing (by individuals who will remain unnamed) is becoming a viable form of attaining a high rank. This obviously has its place in becoming a means of monetary gain for some, as in susangame.com and other similar websites that provide illicit services according to the terms of use.

The prominent issue at hand is that there exists a certain group of players suspected of participating in a form of win trading. The win trading is accomplished by the two opposing faction premades queuing for both AB and WSG at the same time with each premade taking an empty battleground. What happens following this practice is a game that opens to the rest of the population with either an impending five node cap or 3/3 flag cap. Players just entering the battleground have no chance to compete. The players have been identified and the issue should be thoroughly investigated by GMs.

This is intended to be an objective summary of everything that has been reported by several players ranging from dedicated to once-a-week PvP'ers and is based on firsthand personal accounts and forum posts. The purpose of this thread is to draw the attention of the Nostalrius developers into communicating with their playerbase. The topics presented in this thread have yet to be formally addressed, despite the large outcry from players.

There is another thread for bashing the "QQ'ing premaders", so please take it there to maintain your dignity and the integrity of this thread as an objective account of the current PvP system. Respond with anything that has not been accounted for.

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 6:53 am
by duds
Ok

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 7:14 am
by Ohr
Man, your troll posts are hilarious. Write a wall of text with perfect grammar, then tell people to get cancer, die and go fuck themselves if they disagree with your post. lol

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 3:34 pm
by t3hpwn3r3r
Letch2010 wrote:The prominent issue at hand is that there exists a certain group of players suspected of participating in a form of win trading. The win trading is accomplished by the two opposing faction premades queuing for both AB and WSG at the same time with each premade taking an empty battleground. What happens following this practice is a game that opens to the rest of the population with either an impending five node cap or 3/3 flag cap.


What an excellent idea.

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 3:50 pm
by Blackworm
just free R14 for all ppl pls.. problem solved.. (lmao)

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 4:29 pm
by Aslan
Love how people now QQ on a constructive post to have by all means no further improvement in the pvp system, only because the OP is supposedly a premader who takes part in the discussion on he opposite side..

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 5:02 pm
by SupaflyIRL
There are literally groups of chinese people win trading and everyone just posts lol qq more premaders, when we can beat the cheats and you cant. Enjoy never ranking up because you dont share your account or win trade :)

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 6:38 pm
by Solmar
Whats the point in achieveing higher rank if you dont enjoy the pvp? Like seriously. Your pvping to have fun, grinding "Efficient" honor is not fun. This makes it alot better. The fact that ppl have to find yet another way around this is kinda sad imo. You dont pvp for the gear, you pvp for the challenge of fighting players of similar skill level.

Re: Queue Changes, Premades, and Win Trading.

PostPosted: Thu Aug 06, 2015 7:00 pm
by Brian
Solmar wrote:Whats the point in achieveing higher rank if you dont enjoy the pvp? Like seriously. Your pvping to have fun, grinding "Efficient" honor is not fun. This makes it alot better. The fact that ppl have to find yet another way around this is kinda sad imo. You dont pvp for the gear, you pvp for the challenge of fighting players of similar skill level.


the things you mention are not vanilla.
you can pvp for fun yeah.
but vanilla pvp was mostly about ranking for the gear.
in later expansions they made the system where you can get coins from doing some "fun pvp" and doing pvp objectives. then the fun rlly began for the more casual players.

https://www.youtube.com/watch?v=-Z2QemWTm5g
go to 3h 52min 35sec in there and see what blizzard says themselves about the old vanilla pvp system.