First, I'd like to say that I wasn't there before first rebalancing I heard was done (add minelayers?) to avoid 10minute rushgames.
If that's true, it's all good goal, but another rebalance is needed. Even though the mechanics on paper are (mainly) the same for both sides, the layout favours horde in almost every area in the BG, possibly with the exception of DB itself (and by then, horde has tons more extra honor, rep and advantages to the game in general, such as unhindered wolf riders or elemental lords).
Horde wins every AV now with less effort than what alliance often puts into it. I'm really positively surprised how much alliance tries and tries without being rewarded at all under such impossible circumstances.
The thing is, both sides have mine layers, mines and whatnot, but for horde they are placed so much better.
They can get SHB virtually without effort, just kill 1 boss and the bowmen. For Alliance, to get to IBT, they basically have 10 different spots of overly fast respawning frostwolf guardsmen, (depending on path) Galv defenses or mines on the other side, liutenants and mine layers. The defensive capabilities of IBT chokepoint are immensely powerful, while alliances proper chokepoint is AFTER the actual graveyard, giving horde excessive advantage. Alliance has no chance of getting IB GY while SH GY is hardly trivial. Tower alone, as they are, are easier to defend than bunkers. This can of course go both ways since either side can be first defending or after cap trying to get it back, but getting a proper foothold in a tower is so much harder, especially without a graveyard, than in a bunker. Heck, the minibosses aren't even guarding the flags in the bunkers!
Then there was the case of backdooring to DB, but I hope it's fixed now.
Horde elemental lord is also alot more powerful than alliance, at least thanks to its (possibly bugged) super movement speed (making it really tough to kite anywhere). Alliance treehugger is easily kited to a far better located starting cave, up hills that alliance defenders cannot even scale to help him.
Then the mines. They are not on the roads, but are in the field. Quess what this means?
Horde main path from IWB->SP GY is a well constructed road. No mines, few guards and fastest passage.
Alliance main path from TP->FW GY area goes through the snow, with dozens upon dozens of mines. Sure there's a road but it's a detour and people used to AV over the years would never take that path, and it's hard to make pugs remember those mines (being invisible and also in an area allianc seldom gets to), without forgetting fast need of reinforcements in various areas.
I also witnessed couple other bugs such as ram riders/commandeers getting stuck in bunkers/towers (same for horde?), stepping on a mine would cause friendly fire to ram riders resulting them to killing allied players, whatnot, and what I have no clue if it's bug or not for any part, is that guards (especially near galvangar/IBT) seem to respawn fast as hell, basically can't kill them all before more show up... I'm not sure either should they stop spawning after galvangar is dead or something, I might be misinformed in this matter.
I tried to report these bugs to bug tracket, but it didn't send me account creation e-mail verification (gg it's third nostalrius website/service which requires seperate account) so I'll just report what I've seen, here.
Thanks for reading, I'm hoping to see motivational AVs in the future. I'm sure hordies grow tired of the stalemate in the DB until they get elemental lord and wolf riders flying every game...