Alterac Valley Broken

Alterac Valley Broken

by Jman42021 » Tue Sep 15, 2015 7:25 am

Surprised I don't see many posts about this...Why is the Alliance base bugged and so broken? The respawn timer on their mobs is around 30s-1minute....Their aggro range is unreal as well...Horde has to kill EVERYTHING in the alliance base while alliance can skip past 80% of horde's base and go straight for Drek.....Not to mention horde respawn timers are not even in comparison with Allies....Not to mention if they have t3 units.. its pretty much a hopeless fight at the bridge and horde ends up giving up and afklosing 90% of the time...This is god damn ridiculous and needs a serious fix...
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Re: Alterac Valley Broken

by Jman42021 » Tue Sep 15, 2015 7:31 am

In the current AV I'm in, its been going on for 4h and Horde has summoned Lok twice and Riders 4 times.. We had Lok and Riders in their base at the same time and all they had to do was recall back and turtle and we weren't able to do shit lol. SOOOOOOOOOOOOOOOOO STUPID
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Re: Alterac Valley Broken

by Niko » Tue Sep 15, 2015 7:35 am

I have a thread going on this, even wrote multiple ones and got dev replies saying I should just stick all my whining into one thread. However, nothing is done yet and that's probably due to the soon to be released bwl raid.
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: Alterac Valley Broken

by Niko » Tue Sep 15, 2015 7:37 am

https://forum.nostalrius.org/viewtopic.php?f=5&t=18591
This one.

Perhaps bug reports should be made as well instead of just threads.
https://report.nostalrius.org/plugins/tracker/?tracker=14
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Re: Alterac Valley Broken

by vathdaar » Tue Sep 15, 2015 11:44 am

Do you see aliance complain about the horde benefited areas? such as land mines making the choke or Galvangar harder than a flying panda?.

The only thing i see in all of these QQing is that the only battle that was ever created to be " different " brings the biggest cryers of the game to reality, and then i wonder why the game changed to be standarized and all classes/factions the same :)
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Re: Alterac Valley Broken

by Glas » Tue Sep 15, 2015 12:26 pm

vathdaar wrote:Do you see aliance complain about the horde benefited areas? such as land mines making the choke or Galvangar harder than a flying panda?.

The only thing i see in all of these QQing is that the only battle that was ever created to be " different " brings the biggest cryers of the game to reality, and then i wonder why the game changed to be standarized and all classes/factions the same :)


i wanna see you fighting as a horde in dun baldar.

Kill 8 npcs. (2min respawn all)
regen.
pull marshal.
2min later: 8 npcs respawn.
wipe.

Horde Flag Guards in Dun Baldar constantly dead due Stormpike Stable Master face aggro.
Last edited by Glas on Tue Sep 15, 2015 12:29 pm, edited 2 times in total.
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Re: Alterac Valley Broken

by Simonich » Tue Sep 15, 2015 12:27 pm

I don't think its choke has any mines. Neither the way to galv... Both sides : no snow = no mines
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Re: Alterac Valley Broken

by vathdaar » Tue Sep 15, 2015 1:19 pm

Glas wrote:
vathdaar wrote:Do you see aliance complain about the horde benefited areas? such as land mines making the choke or Galvangar harder than a flying panda?.

The only thing i see in all of these QQing is that the only battle that was ever created to be " different " brings the biggest cryers of the game to reality, and then i wonder why the game changed to be standarized and all classes/factions the same :)


i wanna see you fighting as a horde in dun baldar.

Kill 8 npcs. (2min respawn all)
regen.
pull marshal.
2min later: 8 npcs respawn.
wipe.

Horde Flag Guards in Dun Baldar constantly dead due Stormpike Stable Master face aggro.




i did, and both sides come to the same matter, if there is a turtle you wont go through. and if there is not, you need a tank, horde base might be slightly less fortified than ally base in matter of npc positioning i ll give you that but the respawn timers are the same for both sides. There are other advantages in horde base such as the position of towers shooting at the same time and protecting each other or the uncountable high positions where mages can climb and just cast NO-LOS blizzard, this could go for ages but my point remains, if you want a balanced standard game ; go PLAY A PANDA and fly with youe 500% speed epic mount, nobody will bother you.
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Re: Alterac Valley Broken

by Niko » Tue Sep 15, 2015 1:55 pm

The way that horde actually organizes itself infor attacks on Dun'Baldar, I'd like to see the same happen alliance side, but it won't because most allies are just zerging and being clueless.

It takes even less than half the same amount of organized allies, as to the double amount of horde to cut down the organized offensive of the horde in Dun'Baldar.

Allies would just storm through Frostwolf if it was organized the same way with the same kind of geared/aware players, it's just that the vast majority of allies suck major donkeyballs on this realm.
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Re: Alterac Valley Broken

by Ana » Tue Sep 15, 2015 3:13 pm

Of course AV is "broken", it's imbalanced in so many different ways that you couldn't possibly try and fix them all.
But then, the battleground is, by design, made in such a way as to not be taken seriously. Just look at it - 40-man raid, with at least a semblance of raid-like coordination required to succeed, and you get, let's see... about 5 different things to do that have no relevance to the raid's actual goal; you are pointedly not allowed to join the raid as even a smallish organised group; and the raid leadership is appointed randomly. Oh, and of course you can't remove people who refuse to play the game in favor of, dunno, collecting herbs, or afking in a graveyard. Fuck logic, amirite?
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