AV mines need a quick tweak - Devs please take a look

AV mines need a quick tweak - Devs please take a look

by Dr. Doom » Wed Nov 04, 2015 1:57 pm

Hi there, continuing with my work of testing as many features of the server to find bugs, I found one that although simple in nature, makes it problematic for the gameplay.

Here are the two reports I've made related to the Alterac Valley mines:

https://report.nostalrius.org/plugins/tracker/?aid=2864
https://report.nostalrius.org/plugins/t ... oup_id=101

A simple database fix for reactions of the NPCs, and a simple respawn timer fix for the troggs are all that is needed. On the other hand, the continued existance of these two bugs makes it extremely hard for Alterac Valley groups to succesfully summon infantry charges to break stalemated fights. I open this forum thread, to bring attention to my reports and explain the importance of it.

I cannot comment for Coldtooth mine, so if anyone has tried to capture that mine, I would appreciate your input.
User avatar
Dr. Doom
Knight-Lieutenant
Knight-Lieutenant
 

Re: AV mines need a quick tweak - Devs please take a look

by Simonich » Wed Nov 04, 2015 2:01 pm

Capturing it works fine. Supplies lootable. However it turns neutral every 30 minutes and the respawned neutral boss fails to survive, and in the end the mines are not recaptured. You have to land last hit on boss while waiting for him to respawn to retake it.

I recommend removing the neutralization feature entirely. Let it belong to a faction for the rest of the game.
Was good to have you all

Hail The Red Dawn <3
User avatar
Simonich
Legionnaire
Legionnaire
 


Return to Player Vs Player