Fix AV ally base NPCs

Fix AV ally base NPCs

by Ana » Wed Dec 02, 2015 3:13 pm

All AV I played alliance wins with the bugged respawn NPCs in their base exploit. You favor allies for many months by let them using it.

Fix it at last
Ana
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Re: Fix AV ally base NPCs

by newtee2 » Wed Dec 02, 2015 3:32 pm

Blizzlike
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Re: Fix AV ally base NPCs

by varth » Wed Dec 02, 2015 7:11 pm

So lets put in non blizzlike mines for all the alliance crybabies that ruined retail WoW and not fix the broken NPCs that make coming through the front door harder than it already is with the bridge
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Re: Fix AV ally base NPCs

by Ana » Wed Dec 02, 2015 7:23 pm

This is a map expoit and disbalance the game. Horde can't attack 2 entrances and defend the same time. This is for allies favor only. And they win almost all games this way because this is the only thing they do. Must be fixed.

Otherwise they favor alliance and they don't hide it.


I will need a screenshot of 30-40 minutes Ally win for copypasting the next post, can someone provide?
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Re: Fix AV ally base NPCs

by mozibake » Wed Dec 02, 2015 7:56 pm

you think it be like it is but it's don't
-jack brack
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Re: Fix AV ally base NPCs

by rolledupdriver » Wed Dec 02, 2015 8:34 pm

Lolwut plz i'd love to join those games, a few horde can camp ibgy which is filled with elites that wipe out defenders and respawners just as a few ally can stay on backdoor and slow horde down, where you can still make it in and bypass all those elites. Honestly both bases have their kinks once allys take fwgy its smooth sailing, once horde take aid station from backdoor its smooth sailing.
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Re: Fix AV ally base NPCs

by mozibake » Thu Dec 03, 2015 12:00 am

I thought the backdoor was stupid and tried to convince people to go the normal route through SPGY and across turtle bridge in the handful of games I played last AV weekend, the biggest reason being that a failed back door penetration can get quite messy and usually results in a wipe and a lost game, and I mean a complete loss, with not even Balinda being down. It's for sure a strategy that can end games inside a half hour if it succeeds, but everyone who dies before aids station finishes capping gets dumped back in SHGY (best case scenario, assuming no one recapped it, which is insanely easy to do as one rogue due to the bugged lieutenant) and has to run back past all the sentinels and mountaineers and infinitely respawning elite lieutenants. It is a high risk:reward strategy for sure. Too high risk, in my opinion.

That doesn't change the fact that it's ``Blizzlike´´. Plenty of stupid crap in this game is ``Blizzlike´´. What I (and presumably OP) am frustrated about is the devs fixing a Blizzlike "problem" because of forum whiners while game-breaking and most definitely un-Blizzlike bugs go unfixed for months.
you think it be like it is but it's don't
-jack brack
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Re: Fix AV ally base NPCs

by mozibake » Thu Dec 03, 2015 12:29 am

Not to mention, bugged spawns affect both sides. For every time I've been one shotted trying to run past Lieutenant whatshisface at SHGY, the same thing happens to some hapless lvl 55 Alliance clothie trying to run past Murp. As much as I hate to give up infinitely respawning Murp (dude's baller AF) this really needs to be fixed.
you think it be like it is but it's don't
-jack brack
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