Lots of stuff wrong in AV

So I'm rather new to this server, but now with AV weekend I've noticed alot of stuff that doesn't match up with how things were in vanilla.
Afaik, this server strives to be "blizzlike", so I thought it might be prudent to list off afew things I noticed that don't match up. I am mentioning this from horde perspective, so any alliance can go ahead and list off things that aren't right as well. This is by no means a full list, but it is things I noticed that really stood out.
So:
-The NPC placement in the field of strife is all wrong. There shouldn't be any NPCs at all in the middle, blackend-ground area. That area should be completely empty. The NPCs in the field of strife are placed in groups of 4-6 mobs around that crater in the middle. You can see where they should be standing by the stakes in ground and the other doodads placed around the area.
-The troll spawns at snowfall are wrong. Spawning around the flag and respawn area is wrong, they should be placed around the ravine that runs below the rope ladder.
-Leutenants are respawning. A Leutenant who dies gives a small honor and rep bonus (I don't remember how much) and is then gone for the rest of the match.
-Patrols are still respawning despite the corrosponding tower having been destroyed. (Field of strife and Stonehearth/Iceblood, Patrols between Stormpike/Frostwolf GYs and Icewing Bunker/Tower Point, etc.)
-Especially bad is that the bowmen on the Frostwolf towers despawn when Frostwolf GY is taken, which eliminates the horde's final line of defense entirely.
-The terrain exploit that horde uses to backdoor Dun Baldur should not be possible.
-Balinda's arcane explosion spell is far too strong and has a far too large radius.
Afaik, this server strives to be "blizzlike", so I thought it might be prudent to list off afew things I noticed that don't match up. I am mentioning this from horde perspective, so any alliance can go ahead and list off things that aren't right as well. This is by no means a full list, but it is things I noticed that really stood out.
So:
-The NPC placement in the field of strife is all wrong. There shouldn't be any NPCs at all in the middle, blackend-ground area. That area should be completely empty. The NPCs in the field of strife are placed in groups of 4-6 mobs around that crater in the middle. You can see where they should be standing by the stakes in ground and the other doodads placed around the area.
-The troll spawns at snowfall are wrong. Spawning around the flag and respawn area is wrong, they should be placed around the ravine that runs below the rope ladder.
-Leutenants are respawning. A Leutenant who dies gives a small honor and rep bonus (I don't remember how much) and is then gone for the rest of the match.
-Patrols are still respawning despite the corrosponding tower having been destroyed. (Field of strife and Stonehearth/Iceblood, Patrols between Stormpike/Frostwolf GYs and Icewing Bunker/Tower Point, etc.)
-Especially bad is that the bowmen on the Frostwolf towers despawn when Frostwolf GY is taken, which eliminates the horde's final line of defense entirely.
-The terrain exploit that horde uses to backdoor Dun Baldur should not be possible.
-Balinda's arcane explosion spell is far too strong and has a far too large radius.