Is Fear breaking on dmg here on Nostalrius?

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Is Fear breaking on dmg here on Nostalrius?

by Theloras » Sat Jul 25, 2015 6:27 pm

Cause it doesn't seem to be breaking as it reaches a damage peak - I'm eating full length fear with dots ticking and a warlock nuking me with shadow bolts.
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Re: Is Fear breaking on dmg here on Nostalrius?

by Chavka » Sat Jul 25, 2015 6:28 pm

I join you. The amount of damage I receive in fear is ridiculous. It sometimes breaks, but in general I can take 50% or more before it breaks.
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Re: Is Fear breaking on dmg here on Nostalrius?

by Bioness » Sun Jul 26, 2015 7:50 am

As a Warlock I can tell you it most certain does break, you must just be unlucky or aren't noticing all the times it has broken. Another thing is that you could be getting chain feared, like in between each damaging spell they cast fear to refresh/reapply it.
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Re: Is Fear breaking on dmg here on Nostalrius?

by Holmes » Sun Jul 26, 2015 10:33 am

Bioness wrote:Another thing is that you could be getting chain feared, like in between each damaging spell they cast fear to refresh/reapply it.

this shouldnt really work because of diminishing return

i also feel like fear does very rarly break due to dmg
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Re: Is Fear breaking on dmg here on Nostalrius?

by Soifeng » Sun Jul 26, 2015 10:52 am

How about people test it and research how it was on retail before complaining about "feelings".

Good luck
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Re: Is Fear breaking on dmg here on Nostalrius?

by Luffaz » Sun Jul 26, 2015 11:23 am

Fear breaks on direct damage but not on dot ticks.
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Re: Is Fear breaking on dmg here on Nostalrius?

by toeshred » Sun Jul 26, 2015 3:50 pm

Luffaz wrote:Fear breaks on direct damage but not on dot ticks.

I think it's supposed to break on both.
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Re: Is Fear breaking on dmg here on Nostalrius?

by TheNIF » Sun Jul 26, 2015 4:55 pm

Fear is like entangling roots, it is supposed to have a *chance* to break on all dmg done. The bigger the damage done in a single hit, the greater the chance of fear breaking.

Yes, fear *does* break on damage, but often it doesn't due to chance. I have tried to go from 5000 health to 0 in a single fear, I have also tried when fear broke on the first *tick* of corruption. It's a chance effect. Usually fear will break on shadow bolts because they hit harder than the single ticks from dots do.

The human mind is screwed, we are much more likely to notice it when things don't go our way, and they stick in our minds for longer when they are crappy events. Rest assured that for every fear that kills you without breaking, there are at least 3 that break early and the lock that cast it is sitting there feeling useless.
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Re: Is Fear breaking on dmg here on Nostalrius?

by snoozer » Sat Aug 08, 2015 7:01 pm

Soifeng wrote:How about people test it and research how it was on retail before complaining about "feelings".

Good luck


Would you rather sail on a replica of the Titanic or a re-engineered version of the Titanic?

There are plenty of things a private server will never have that is "blizz-like", starting from level 1. Who's to say certain changes weren't priority to Blizzard due to their playerbase of 10,000,000? Or accept the notion that they were properly prioritizing in the first place.

Would you like play the game and/or your character or involuntarily run around dying - unable to do anything, only to click "Release Spirit" and corpse run?
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Re: Is Fear breaking on dmg here on Nostalrius?

by Youfie » Sat Aug 08, 2015 8:36 pm

toeshred wrote:
Luffaz wrote:Fear breaks on direct damage but not on dot ticks.

I think it's supposed to break on both.

It's supposed to break on both, but a LOT less on dot than on direct damage. And a LOT less on mob than on players.

Research have already been carried out a long time ago regarding Fear.


Patch 1.11 wrote:Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.


Long story short, from "empirical researches" (i.e. watching videos from retail Warlock from after patch 1.11, which changed the whole fear mechanic) & many other things, the conclusion where the following, as far as I remember from the old Nostalrius beta forums :


For a feared target of level 60 :
PvP :
Fear should break 100% of the time if ~450 direct damage is dealt in a ~ 1s timespan.
For damage lower than 450, the chance is smaller (linearity assumed, e.g. 50% chance for 225 direct damage).

Fear should break 100% of the time if ~1350 undirect (e.g. DOT) damage is dealt in a ~ 1s timespan.
For damage lower than 1350, the chance is smaller (linearity assumed, e.g. ~50% chance for 675 dot-damage).

PvE :
Same values as above, but x3.

It basically causes Fear to easily break on direct damage in PvP, but non so easily on DOTs. Versus monsters, it's virtually impossible to break fear with DOTs, and requires a good nuke to break it with direct damage on a 100% chance.

Not played a Warlock since Nostalrius Begins released, and didn't take time to test if the formulas above are still in use, but that's what the old Nostalrius staff had scripted a long time ago.
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