DeeMarie wrote:Most of us know where to go, what to farm, a database won't change that. The only difference will be people farming for that BiS 1.12.1 item they had on 'another private server' only to find that a) Those nice BiS stats are now agi on their cloth item or b) the item doesn't exist at all.
So your argument is that idiots will be using it to be idiots? Having a database or not doesn't change the fact that there are idiots like that out there. It will, however, help ambitious players to min/max their gear as good as possible if they want to. You don't have to, if you don't want to. It's fairly narrow minded to deny people something just because you don't see any personal benefit in it.
DeeMarie wrote:Implementing a DB would simply mean people don't have to scour wayback machine and allakazham and patch notes to see if that item is worth their time on Nos.
The problem here is that we have no idea where they got the stats from and in what way they are going to use them, at least to my knowledge. Are they using wayback machine and allakazham's data? I hope so, since it's the only source we players have, but since it hasen't been disclosed we can't be certain. And that sucks, since people devote a big chunk of their time into this.
DeeMarie wrote:However, bearing in mind the work Nos has done on their pre 1.4 itemisation, a db would mean another competing server could datamine their work.
They can do that anyway. You can ask the server to send you item information using fairly simple addons (like AtlasLoot does, when you right-click an "unknown" item). Also, parsing NPC and quest information can be done by reading your clients .wdb files. The format of these files is known for years and programming some kind of "wdb-reader" will take less than 20 minutes (I've done it myself).
So no, I'm afraid this isn't a valid argument against a web-based database.