Zach wrote:Maktaz wrote:Not saying it's bis, but it's an item with a unique effect that doesn't belong in 1.4. Don't try to distract from the point that these QUESTS shouldn't be there in the first place, since this is how leveling was in 1.4.
Again, I see the problem that there won't be enough mobs to support everyone that needs to level this way, thus my solution to increase mob spawnrates (which is more blizzlike and still solves the problem)
Are you fucking high? It DOESN'T BELONG IN 1.4 because of a unique effect? Pretty sure we're using 1.12 talents and those are far and away more OP and "unique effects" than a shitty green. This is such a stupid argument.These TALENTS shouldn't be there in the first place, but they are. The server is NOT blizzlike.
These quests are hardly impactful to your fake-1.4 nostalgia. I 100% guarantee less than 100 people of this "6k5" people ever actually leveled during 1.4, let alone were past level 20 then. This server isn't blizzlike, it's designed to be how the Nostalrius admins want it to be. For instance OEB isn't in in Nostalrius yet it was in the game in patch 1.4. The admins have decided to add/remove things to their own will and by use of waybackmachine/alakhazam. This server is NOT blizzlike, it's designed to be how the admins want and their wanting of these quests removed is silly.
I'd like to enlighten you regarding talents. Yes, you are right, 1.12 talents are present in the game. But that is for a reason. The structure behind Nostalrius is Mangos, probably the most famous wow emulator. The way Mangos is coded makes it EXTREMLY hard to Change talents according to the current patch, it just doesn't work that way. Thinks like quests and items or NPCs are excluded in databases, simply put, they are easy to modifiy. Talents are a part of mangos' core component. They can't be changed with a simple hotfix and a restart, it just doesn't work that way - sorry.
That being said, talents are not 1.12 because the admins want it that way. Of course, it is not impossible to Change These, and frankly, I don't know why they didn't do it beforehand, but one way or another, they've decided to Keep the talents as they were, which is without a doubt the best Option. It might be a silly Explanation for you, but don't think of talents as simple items or quests, which are easily removable/changeable, it's a whole different Thing there.
Peace out.