Reimplement the post-1.4 quests.

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Re: Reimplement the post-1.4 quests.

by Zach » Tue Mar 10, 2015 9:46 pm

Your post adds absolutely nothing to this thread, I know WHY the talents are 1.12 and that only adds further to my point. The server is not blizzlike and never will be, it is designed how the admins wish for it to be and always will. One of their wishes is to remove post 1.4 quests, that wish is one I disagree with and have made this suggestion in order to attempt to persuade the admins to reimplement them. If you have an argument in line with the topic I'd love to see it. I see 0 reason why these quests that give bad greens need to be removed.
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Re: Reimplement the post-1.4 quests.

by minikN » Wed Mar 11, 2015 3:01 pm

Zach wrote:Your post adds absolutely nothing to this thread, I know WHY the talents are 1.12 and that only adds further to my point. The server is not blizzlike and never will be, it is designed how the admins wish for it to be and always will. One of their wishes is to remove post 1.4 quests, that wish is one I disagree with and have made this suggestion in order to attempt to persuade the admins to reimplement them. If you have an argument in line with the topic I'd love to see it. I see 0 reason why these quests that give bad greens need to be removed.


I read much anger in your response. I fact, my post adds something quite useful to this thread. It's an explanation why 1.12 talents are implemented right now, whilst other content is not. Other people, apart from you, are not aware of why that is. Well, now they know.
I don't really have an opinion on post 1.4 quests - frankly, I couldn't care less. But as a matter of fact, I respect people that do have an opinion, like you. I have nothing against you. My advice is, tune down the anger abit, one can read it in almost every message you post. At the end of the day, this is just a game.
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Re: Reimplement the post-1.4 quests.

by faids4you » Sat Mar 14, 2015 1:00 am

Its PvE related wait for bwl if you want 1.4
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Re: Reimplement the post-1.4 quests.

by Gonstackk » Sat Mar 14, 2015 2:07 am

For those talking about respawn rates. Remember that live servers did have dynamic spawn timers for non-named mobs. The more people in an area the faster the respawn would be up to a point. Adding something like that without knowing where the hidden check markers are would be rather difficult.
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Re: Reimplement the post-1.4 quests.

by Quubes » Tue Mar 24, 2015 10:31 pm

Hey Zach and others, I just hit 50 and moseyed over to searing gorge and found for myself that there were 5 quests missing here, I'm not sure what to do now, just wondering what you all did.
Also I don't think I understand why some quests are here/why others aren't, if someone could explain.
Thanks in advance.
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Re: Reimplement the post-1.4 quests.

by Hatson » Wed Mar 25, 2015 12:47 pm

In case you guys haven't noticed. There's a bunch of post 1.4 / 1.5 / 1.6 / 1.8 quests in-game. And at the same time, there's a bunch who aren't.
And even stranger, there's a bunch of quests who were in at release that are not in-game.

What quests are available is far far far from being perfect, in fact, some are missing and others are in-game that shouldn't even be in-game.

No, they do not need to reimplement post 1.4 quests, because there already is a lot of them, wrongly so.
If anything, they'd need to fix the mess with quests on release not being in-game currently and the quests that shouldn't be in-game until later. It's a bit of a mess atm.
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Re: Reimplement the post-1.4 quests.

by Hatson » Wed Mar 25, 2015 12:49 pm

Quubes wrote:Hey Zach and others, I just hit 50 and moseyed over to searing gorge and found for myself that there were 5 quests missing here, I'm not sure what to do now, just wondering what you all did.
Also I don't think I understand why some quests are here/why others aren't, if someone could explain.
Thanks in advance.


It's a progressive item server. This means quests that give items and are post 1.4 / 1.5 / 1.6 / etc etc - are not in-game, because those items didn't exist back then.
Currently PvE content wise and item wise we are on patch 1.2 (Maraudon is latest release).
1.3 is Dire Maul, and then in 1.4 and 1.5 we'll get a lot of item updates in high lvl dungeons as well as a lot of new quests with new items.

Read FAQ and announcements, it seems more than half the population playing here didn't, as they are not even aware of the item progression.
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