by Drain » Sun Nov 23, 2014 3:50 am
They could and did indeed tank at 60 in Classic. I saw it with my Alliance characters. Tanking on them was pretty easy too, at least in the Undead dungeons. In these, they had extra damage abilities, one of which was an AoE nuke that murdered Strat runs, which was loaded with AoE pulls of Undead. Strat+Scholo was basically all Undead, making Paladin downright OP in those dungeons(Non tank Paladins did ridiculous damage). In non Undead dungeons, it was harder, but still possible and done by some players. They mainly used Consecration from 11 in Holy to do AoE threat, something that's not really viable before 60 unless you aren't focusing Protection(which means stalling Holy Shield, it's a lose/lose situation). But at 60, they can finally get Holy Shield+Consecration(11/31). Combined with Improved Righteous Fury, Sanctuary, and whatever other armor ignoring Holy damage they were doing, mobs stuck to them.(See Improved Seal of Righteousness, Ret Aura, 1h Spec, Reckoning) Players did need to play and damage more carefully, but when I ran with them, they usually did fine. They did not have the anti newb button(aka taunt) that many groups depended upon for reckless play to be successful.
A bigger problem than threat was the mana upkeep. This was before Blizzard gave Paladin's free mana for being healed. Paladins used mana, not rage, and they had to spend all of it to keep threat, like any tank spending all his rage. Mana isn't infinite like rage, however, that's the problem. They'd have to stop and drink a lot, or hope a second Paladin can Wisdom them as they needed Sanctuary for the block damage. I can only imagine how many mana potions they chugged everyday. Tank gear doesn't typically have intellect, either. This made Benediction an important talent. Divine Intellect used your own intellect to percentage buff, so it wasn't very helpful with a default low intellect(may as well skip it). In BC, Blizzard fixed these issues as said before(free mana from healers), but also by yanking Consecration from the Holy tree and making it default. This not only gave extra AoE damage to Rets long before they could ever get it normally, but made it viable for Paladins to tank in lower levels. They also gave them a taunt in BC, which didn't hurt. BC opened up Paladins to tank pre 60, where as in Classic, it was basically a 60 only option. I always planned to do that myself back then, but my Paladin at 55 or so never got to 60 before BC released. After my 60s, Paladin was the next highest level, with the remaining classes somewhere lower. I loved the class, but it got pushed back to BC, where I ended up rolling a new Blood Elf Paladin to take to max, where tanking in lower levels was then viable. It was one of my max level 70s in BC.
I saw Warriors out damaging Rogues all the time. This was downright common, and even complained about by many a Rogue for years on the forums. With Arms, it's pretty damn easy to do in any situation where there's more than 1 target. With a 2h, Sweeping Strikes, Cleave, and Whirlwind killed damage meters. Rogues were hopelessly far behind. Rogues could usually outperform Arms on a single target, because that's what they were made for, but they still paled compared to Fury. Fury lacked the AoE damage, because all AoE Warrior damage revolved around a 2h back then, but dominated single target boss fights. In fact, Fury Warrior was the single highest damage in the game for several periods of WoW's life, not just Classic. In most dungeons/raids, on boss fights, hitting a single target, the people you'd see at the top of damage were the Fury Warriors(assuming they didn't die). The problem with Warrior wasn't dealing out ridiculous amounts of pain, they did that easily enough with little to no effort. The problem was trying to do so without pulling aggro and dying in the process. In order for a Fury Warrior to unleash everything he had, you needed a damn good tank, or else he'd pull aggro and die. When they weren't top damage, it's usually because they were sitting around with unspent rage not wanting to die after using it. They had to use a threat meter, something other classes could safely play without, because of their high damage combined with no way to do anything about it beyond holding back more damage.
Many Rogues complained about Warrior damage for years, thinking that because they're in leather, higher Warrior damage was OP and they were underpowered. But like most crybabies that plagued the retail forum and steered the game in wrong directions; they didn't understand what they were complaining about. There wasn't really a problem. What they ignored is that they can basically do whatever they want as cheap Feint use will prevent any possibility of pulling aggro, or drop it if they have it. "But you have plate!!!!" Damage plate doesn't protect you for shit in any max level dungeon, heroic, or raid. It may as well be leather. You're much better off with Rogue CDs. One of them was Evasion, allowing Rogues to tank even the biggest raid elites up to 15 seconds if they were lucky, unlike a Fury Warrior who would promptly drop dead immediately. Another was Vanish, which would save you in bad situations or from a full wipe. Then there's Sprint, which was sometimes helpful. Rogues even had stealth. A Warrior literally had NOTHING. I should point out that a lot of the damage in raids is related to magic, which totally ignores armor. Warriors did have a higher health value, but this too became moot when Rogues got Cloak of Shadows in BC. They then got the ability to remove any nasty debuff that was applied to them in boss fights or throw up a high resist chance when they knew something bad was coming on a trigger. One of my 70s in BC was a Rogue. This time I did both classes, have a max Warrior and Rogue. Despite Rogue still being lower than Fury, I was much happier with my Rogue. Unlike all the crybabies that couldn't stand being killed by Warriors in PvP or outdamaged by them in PvE; I knew better. I knew all the drawbacks they had to endure for the few advantages they had.
Last edited by
Drain on Sun Nov 23, 2014 4:56 am, edited 1 time in total.