[Serious Discussion] Create Asian PvP server

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Re: [Serious Discussion] Create Asian PvP server

by WadaRuse » Tue Jan 05, 2016 9:56 am

Kikeron wrote:I really cannot believe as I read the OP. Are you a German from back then (sic) and you talk like this? They have made their own channel just to not annoy people like you, and you do not like it? Chinese can be annoying as much as you can be. If you do not like the lag, go to a less populating server. This is the solution, not ask from owners to remove players from a specific region for you to play comfortably.


I can not comprehend how people STILL are defending this servers population . It is objectively well beyond critical mass and no amount of whitewashing will change that .

edit:
also
Kikeron wrote:Are you a German from back then (sic) and you talk like this?


get out of here you racist
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Re: [Serious Discussion] Create Asian PvP server

by smilkovpetko » Tue Jan 05, 2016 10:11 am

https://en.wikipedia.org/wiki/Racism


Racism consists of ideologies and practices that seek to justify, or cause, the unequal distribution of privileges or rights among groups that are conceptualized as racially or ethnically different.

Modern variants are often based in social perceptions of biological differences between peoples.


https://www.pcc.edu/resources/illuminat ... nguage.pdf
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Re: [Serious Discussion] Create Asian PvP server

by stif » Tue Jan 05, 2016 11:33 am

this seems racist
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Re: [Serious Discussion] Create Asian PvP server

by Ghostly » Tue Jan 05, 2016 12:41 pm

I sure do love calling everything I don't like "racist". Seriously, why would we ever respect the right of Chinese players to communicate between each other in their own language, on their own server where they would not need to interact with an English-speaking community they can't even understand? Yeah, that's like, sooooo racist.
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Re: [Serious Discussion] Create Asian PvP server

by Gundreda » Tue Jan 05, 2016 1:25 pm



First post to this community *warm wave*, and thankfully on the topic I came to address.

I just recently made a re-appearance in the classic community scene, and became aware of Nostalgius for the first time.

Noting the activity upon logging in, was indeed a very nice experience !
/global and /world channels had plentiful requests and quips going around, and throughout my first session I saw absolutely zero non-english use of those two channels.

Towards a group quest I met a Chinese player (I asked them) and the language barrier was starkly obvious to say the least. But a couple of notes to make of the experience, was that this player made an effort to use very basic English -clearly this was a person who wanted to be in the group and achieve the goal, even assisting me grab a quest item which they didn't need themselves. Overall, that one player ticked all the neccessary boxes and more for being a strong party member. It may not always be that way, owing to some of the more demanding group dynamics in later content. But never the less it's this sort of player interraction which is the very fabric of the game WE ALL have a passion for.

One of the many comments I note about this server, is the sheer awe over the player activity -and popularity attracts more popularity is often the case (as the old saying sorta goes). Deviding the global playerbase, is a valid consideration as that is the staple of how game developers approach the issues of language and system resource.

But the classic scene isn't out to develope a game, it's sole aim is to re-create an experience as accurately as possible. Back in the golden age, encountering European players with very little English command was common place (I loved the Sweeee??? Spam back then) on the EU server Al'Akir, and that never proved to be of major issue. We even had a select group of Chinese students form a notorious PvP guild "East Dragon" which had second to none raid progression (judged on all the epics I saw being used on me).

The point I am getting at, is that I would love to see first considerations falling on how to support our global community in it's infamy, rather than deviding it. The community, from my current perspective, is largely supported by it's sheer size. Tampering with something that seems to be working, seems a poor initiative to take when considering what we love about the current play experience.

One idea, although probably nothing simple to accomplish, is to look at some of the methods of tackling the language barrier. Final Fantasy Online had a "tag" system, where you had a drop-down menu system in the game chat that had basic words which would be automaticly translated to the language of the client receiving it (I've probably butchered that description). It's not practicle (as far as I know) to create an in-game mod for that function. But are there any simple stand-alone programs which can be used alongside your game client, as it is often the case that most (I think) play in windowed mode and have other stuff going on (music, forums or game databases) -the point being that it's not a stretch to entertain a communication system that is housed outside of the game.


This is, of course, my initial thoughts on the topic. Thanks for reading (if you did) and I hope to be on some one's friend list at some time or another *warm smile*
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Re: [Serious Discussion] Create Asian PvP server

by Toom316 » Tue Jan 05, 2016 1:39 pm

After the recent performance fixes I do not really see the reason the population needs to be split up onto two different servers. Right now the server is running better then it has most of the time. 10k+ people on with little to no lag and huge view distance.

Also something to think about creating a Asian PvP server does NOT mean they have to move and use that pvp server. How are you going to force them to move to another server?

I myself have not had any negative issues with them playing on the same server. I haven't seen any gold selling spam and I have not had any issues with them kill stealing mobs or anything like that.

And like I said since the performance patch a day or two ago the server has been running amazingly even under a large load of players.
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Re: [Serious Discussion] Create Asian PvP server

by mozibake » Tue Jan 05, 2016 7:40 pm

Off-topic
Last edited by Pottu on Tue Jan 05, 2016 8:32 pm, edited 1 time in total.
Reason: Spam and insults
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Re: [Serious Discussion] Create Asian PvP server

by mozibake » Tue Jan 05, 2016 8:24 pm

Spam
Last edited by Pottu on Tue Jan 05, 2016 8:32 pm, edited 1 time in total.
Reason: Spam
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Re: [Serious Discussion] Create Asian PvP server

by ismackyeinthegabber » Tue Jan 05, 2016 10:34 pm

Kikeron wrote:I really cannot believe as I read the OP. Are you a German from back then (sic) and you talk like this? They have made their own channel just to not annoy people like you, and you do not like it? Chinese can be annoying as much as you can be. If you do not like the lag, go to a less populating server. This is the solution, not ask from owners to remove players from a specific region for you to play comfortably.


Have you ever played FPS? There is an abundance of tools that kick out of region players as they block server space, cant communicate in the intended language. You are playing on a german or russian or czech server and you get on the server and it is said:"German/russian/czech only" and you get kicked and banned because you logged in from Britain and cant communicate you have to deal with it. Communication is KEY so fuck off if you cant.
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Re: [Serious Discussion] Create Asian PvP server

by mozibake » Tue Jan 05, 2016 10:52 pm

Good post, it's not an issue of race (although some posters have unwisely expressed some racist views, probably due more to frustration than anything else) but a simple logistical issue. The issue is that there is a large portion of the playerbase, sometimes nearly half depending on the time of day, that cannot communicate with the rest. Despite consuming the same server resources as anyone else, they interact very little with the rest of the server. Having another server would ease the loads on both, even if the new server isn't region-locked, which would be infeasible anyway as most Chinese players are either overseas Chinese or use VPNs/proxies to connect.

My suggestion was, and remains: open a new PvP server, and cap both populations at a little more than half the current peak population. Keep content the same on both servers, and offer voluntary one way transfers from PvP1 to PvP2(they need better names than that tho). Current peak population is around 11k. Cap both servers at 6 or 7k each. The total number of players able to play at once is higher (12-14k), loads on both servers are lower, and the "peak fun" population is maintained where finding other players to interact and do content with is fast and easy at any level but every square centimeter of the map isn't crammed with 45 players. Plenty of people have expressed willingness to donate, some even quite significant amounts of money, for a new server.

I feel like the problem will mostly sort itself out after that as one of two things happens:
-Mostly Chinese players choose to move and the new server becomes the unofficial "Chinaserver" or mostly English speakers move and PvP1 becomes the same, or;
-The population equalizes and both servers still have a sizeable Chinese minority, though more manageable due to being not as large.
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