Official CLASS Bugs Thread

We are always open to new ideas. Come here if you have a suggestion, we will discuss it together.

Re: Official CLASS Bugs Thread

by Nain » Fri Mar 13, 2015 11:27 pm

I don't believe that the bug in Blizzard exists according to viewtopic.php?f=45&t=3373
† Nain now rests in the arms of our lord. He died a sickly infant at the age of 3 months and 24 days. †
User avatar
Nain
Senior Sergeant
Senior Sergeant
 

Re: Official CLASS Bugs Thread

by Blaze » Sat Mar 14, 2015 12:39 am

As much as I'm really enjoying being able to root 6 mobs at once, it was never that way.

At best a druid can root one and have Nature's Grasp proc and root a 2nd one as they are independent of each other.
Blaze
Senior Sergeant
Senior Sergeant
 

Re: Official CLASS Bugs Thread

by aceer » Sat Mar 14, 2015 2:00 am

Warlock/Priest: Fear lasts forever, even when taking damage.

Mage: Frostbite seems to procc way too often in Battlegrounds for some reason.

Warrior: RP-walk is some times randomly toggled when u get slowed in PvP
aceer
Tester
 

Re: Official CLASS Bugs Thread

by Nain » Sat Mar 14, 2015 4:12 am

SuplexGod wrote:-Clearcasting procs from Blizzard ticks

this bug doesn't exist afaik
† Nain now rests in the arms of our lord. He died a sickly infant at the age of 3 months and 24 days. †
User avatar
Nain
Senior Sergeant
Senior Sergeant
 

Re: Official CLASS Bugs Thread

by rikukyu » Sat Mar 14, 2015 4:55 am

Totems cause an aura that seem to be affecting mobs in their radius, causing them to go hostile with the totem on a heightened threat level than from a normal body pull.

This causes problems when spawning quest mobs and placing totems down beforehand. Even if you place your totems behind you, they're on a heightened threat from the aura and will be attacked first until you establish threat over them.

This also means that totems will aggro mobs immediately as they respawn, if its within its radius, and go hostile... and then to the shaman. There should be the 5 second grace rule applied to totems.
Last edited by rikukyu on Sat Mar 14, 2015 4:59 am, edited 1 time in total.
Image
rikukyu
Private
Private
 

Re: Official CLASS Bugs Thread

by Viorus » Sat Mar 14, 2015 4:59 am

Warrior: Shouts do not renew. I cannot renew my battle shout until it has expired (two minutes).
Viorin, 60 Night Elf Druid (USA), Knight-Champion

"Strive for greatness."
User avatar
Viorus
Sergeant Major
Sergeant Major
 

Re: Official CLASS Bugs Thread

by Blaze » Sat Mar 14, 2015 5:03 am

aceer wrote:Warlock/Priest: Fear lasts forever, even when taking damage.

Mage: Frostbite seems to procc way too often in Battlegrounds for some reason.

Warrior: RP-walk is some times randomly toggled when u get slowed in PvP


While I can agree with the fear comment, I've never experienced an issue with frostbite like that. Played a mage to 32 and don't think I got a single frostbite proc in the few AB's I did last week, and vice versa I think I was only frostbitten one time.
Blaze
Senior Sergeant
Senior Sergeant
 

Re: Official CLASS Bugs Thread

by Keftenk » Sat Mar 14, 2015 5:14 am

SuplexGod wrote:LDRUID
-Scrolls removing Mark of the Wild
-If you are under the effects of any sort of snare while using feral charge the client automatically places you into "RP walk" mode.
-Shapeshifting randomly results in Fizzled about 25% of the time (more testing is needed)
-Warrior/Druid demo shouts are stacking
-Thorns (and other effects including retri aura, cold/ice armor) are causing mobs to not leash - these reactive buffs were never intended to effect kiting.
-Feral Faerie Fire does not show up as a purchased talent despite having the effect
-Healing threat appears to be too high?
-Having to spend 26 points into the feral tree to move to the 25 point tier of talents.


* It's only Scroll of Stamina that is removing Mark of the Wild.
* I've never once "fizzled" a Shapeshift. Where was this information acquired from?
* Thorns registers as Nature Damage in the combat log, but Rock Elementals (and perhaps all Nature Immune creatures) still receive the Thorn damage.
* Tranquilities animation only plays for 2-3 seconds of the entire channel, then it disappears.
* Cat Form is getting double AP.
Image
Image
User avatar
Keftenk
Stone Guard
Stone Guard
 

Re: Official CLASS Bugs Thread

by Holystrike » Sat Mar 14, 2015 5:25 am

Paladin: Seal of Command

Seal of Command SHOULD:

do 2x damage on crit

Never: miss, parry, be blocked or dodged

have its hit calculated based on melee hit, however when missing say resist instead of miss

have a 1 second internal Cooldown so it cant proc more then once off attack multipliers such as hoj or reckoning

have a 0.5 Second delay following white damage to allow for vengeance effects.



CURRENTLY:
Treated as physical meaning that It can miss, be parried, be blocked, be dodged

does not say resist when it misses

Has no delay meaning it receives to benefits from previous white crits causing vengeance

Deals 2x damage
Last edited by Holystrike on Sun Mar 15, 2015 3:22 am, edited 4 times in total.
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. I sense much fear in you.
Holystrike
Senior Sergeant
Senior Sergeant
 

Re: Official CLASS Bugs Thread

by Genedin » Sat Mar 14, 2015 5:53 am

Warlock-

Improved Drain Life talent appears not to be working.

Spell text says it does 32-34 damage. I have the talent maxed for 10% increase and it is actually doing 31 damage...
Genedin
Private
Private
 

PreviousNext

Return to Suggestions