5000 people limit

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Re: 5000 people limit

by mozibake » Sun Dec 13, 2015 11:27 pm

Paulberios wrote:I'm sure at 60 the 10k pop is a blessing. For everyone trying to get to 60 it's a fargin nightmare. Everything is so overcamped (by both realms I'll add) it's nearly impossible to get anything done.


Good post. 49-59 was absolute hell, at those levels you're green to a level 60 and there's always some hugely geared asshole wandering around looking for easy honor. I got so sick of it that I just aoe farmed and got a head start on running 5 mans, getting gear and attunements for those levels. Questing was near impossible.

And yeah, it's even worse when the guys camping mob/item spawns are from the same faction as you. At least if they're $ENEMY_FACTION you can just fight them over it.

Edit: I was lucky though, being basically the only active mage in my guild they were willing to drag me along through Strat undead and BRD. It must be truly horrible as, I dunno an unguilded ret pally or something.
Edit2: dynamic mob respawn timers have a minor problem of their own. If you're online during high pop hours, but are in a relatively low pop area (like the centaur villages in Desolace) mobs can respawn faster than you can deal with them and trap you. It's always a bit irritating.
Edit3: Reformatted this post to match the way it was quoted.
Last edited by mozibake on Mon Dec 14, 2015 1:34 am, edited 3 times in total.
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Re: 5000 people limit

by Margatroid » Mon Dec 14, 2015 1:27 am

mozibake wrote:
Paulberios wrote:I'm sure at 60 the 10k pop is a blessing. For everyone trying to get to 60 it's a fargin nightmare. Everything is so overcamped (by both realms I'll add) it's nearly impossible to get anything done.


Good post. 49-59 was absolute hell, at those levels you're green to a level 60 and there's always some hugely geared asshole wandering around looking for easy honor. I got so sick of it that I just aoe farmed and got a head start on running 5 mans, getting gear and attunements for those levels. Questing was near impossible.

And yeah, it's even worse when the guys camping mob/item spawns are from the same faction as you. At least if they're $ENEMY_FACTION you can just fight them over it.


Beyond this, the current population is just a pain at all stages of the game. Even areas that are meant to be sparsely populated and very out of the way, like Uplands, are constantly full of people. Idiot gankers are in every zone.

The fun of world PVP in vanilla WoW is when there are personalities involved, guilds involved, and the battles create enemies and rivalries. It matters who you fight because the server population is small enough that you'll know who this person is and probably see them again. PVP is worthwhile when there is a STORY to it that the players create through each point of contact with the opposite faction.

Much of the time on Nostalrius, with 7k players online, world PVP ends up just being something like "a level 60 with a retarded name that's a random combination of letters 1-shots you as they run by." Then you most likely never see this person again. This is stupid and boring, and since the server is so incredibly overcrowded there is not community in place to reliably retaliate against the braindead ganking.

I would like to see the Chinese moved to another server, along with the Russians. There is no reason for us to be playing with them or vice versa. They cannot speak English, they very often don't understand the game at all, they have names that are either in Chinese or are random garbage combinations of English letters, and being surrounded by them just generally kills the immersion and enjoyment of playing WoW. I want to play with people who I can talk to and make friends with, and I'm sure a lot of the Chinese feel the same way. I see no reason not to make another server for them. It would certainly ease the current population issues and would make Nostalrius a much more enjoyable place.
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Re: 5000 people limit

by mozibake » Mon Dec 14, 2015 1:43 am

Ganking and being ganked is part of the experience of leveling on a PvP server. Most of the time it's shitty and unfair, sure, but so is life.

That said, the typical solution of "just come back later when the ganker is gone and there's not so many people online" doesn't really work on a server with players from all time zones and 6k online during ``off hours´´. Although rather than a population cap I'd suggest another server as well. Being China-friendly just might be the gimmick it needs to make there be any draw at all to completely starting over on an identical server.
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Re: 5000 people limit

by Margatroid » Mon Dec 14, 2015 1:54 am

mozibake wrote:Ganking and being ganked is part of the experience of leveling on a PvP server. Most of the time it's shitty and unfair, sure, but so is life.

That said, the typical solution of "just come back later when the ganker is gone and there's not so many people online" doesn't really work on a server with players from all time zones and 6k online during ``off hours´´

I played during vanilla and I wasn't complaining just about the fact that ganking exists. Rather, the problem is that more often than not there is no personal component to PVP on here. On a vanilla wow server in 2004 if you got ganked repeatedly you would most likely be getting your guild involved, or be getting 60s to come and help you, because the server communities were small enough that people actually talked to each other and cared about what was going on in world PVP. And you would most likely develop some kind of rivalry with the person who ganked you. Nostalrius is so overpopulated that world PVP is largely impersonal and has no flavor to it. No one knows anyone. Does the person who just ganked you even speak English? Who knows.

And yeah, the fact that there is no downtime or "off hours" is bothersome to me as well. During the time that should be slow for both EU and US, the server is clogged with Chinese. Last night I saw a priest swimming around in Lordamere lake with a hunter and a warlock on follow with their pets set on aggro, just swimming around and grinding the turtles for hours. Of course this is against the TOS, but it's also RETARDED. I don't want to even see people who are this inept at playing the game. They can't read English and they don't even know what they're doing, and there are thousands of them. They also ruin various item markets on the AH by undercutting so much and overlisting so much that recently some items have lost half their value. I could go on, but there are more than a few reasons that a 7k population is not advisable or healthily sustainable on a vanilla WoW server, not if you want to have a good economy and a real sense of community.
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Re: 5000 people limit

by smilkovpetko » Mon Dec 14, 2015 3:08 am

Margatroid wrote:
mozibake wrote:Ganking and being ganked is part of the experience of leveling on a PvP server. Most of the time it's shitty and unfair, sure, but so is life.

That said, the typical solution of "just come back later when the ganker is gone and there's not so many people online" doesn't really work on a server with players from all time zones and 6k online during ``off hours´´

I played during vanilla and I wasn't complaining just about the fact that ganking exists. Rather, the problem is that more often than not there is no personal component to PVP on here. On a vanilla wow server in 2004 if you got ganked repeatedly you would most likely be getting your guild involved, or be getting 60s to come and help you, because the server communities were small enough that people actually talked to each other and cared about what was going on in world PVP. And you would most likely develop some kind of rivalry with the person who ganked you. Nostalrius is so overpopulated that world PVP is largely impersonal and has no flavor to it. No one knows anyone. Does the person who just ganked you even speak English? Who knows.

And yeah, the fact that there is no downtime or "off hours" is bothersome to me as well. During the time that should be slow for both EU and US, the server is clogged with Chinese. Last night I saw a priest swimming around in Lordamere lake with a hunter and a warlock on follow with their pets set on aggro, just swimming around and grinding the turtles for hours. Of course this is against the TOS, but it's also RETARDED. I don't want to even see people who are this inept at playing the game. They can't read English and they don't even know what they're doing, and there are thousands of them. They also ruin various item markets on the AH by undercutting so much and overlisting so much that recently some items have lost half their value. I could go on, but there are more than a few reasons that a 7k population is not advisable or healthily sustainable on a vanilla WoW server, not if you want to have a good economy and a real sense of community.


The facts you said among chinese people and those that don't know english is false.

In EU Vanilla there was Russians , Chezh and Slovakia that never ever speak English , they never party with english either... And this was always present in Vanilla .

Turtling and Farming/Botting was also present in Vanilla too 'against rules' yes but still was always present there.

And false about population . Even in vanilla there was High populated servers (mine was example) that not just caused the Server lag , but also dropped the entire Blizzard Server with Aq Event at opening of Ahn'qiraj.
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Re: 5000 people limit

by Margatroid » Mon Dec 14, 2015 6:05 am

smilkovpetko wrote:And false about population . Even in vanilla there was High populated servers (mine was example) that not just caused the Server lag , but also dropped the entire Blizzard Server with Aq Event at opening of Ahn'qiraj.

You so clearly do not know what you're talking about. Server architecture in 2005 crashed with the AQ event because it was 2005 and there were shitloads of people in one zone, not because there were 10,000 people online on one server. "High population" back then was 3k, or maybe 4k. 7-10k is just retarded and wrong for a vanilla server, period. Just because server technology can support that load now doesn't mean vanilla WoW can as a game. It becomes inconvenient, overly crowded, impersonal, and the economy gets wrecked.
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Re: 5000 people limit

by smilkovpetko » Mon Dec 14, 2015 6:18 am

Margatroid wrote:
smilkovpetko wrote:And false about population . Even in vanilla there was High populated servers (mine was example) that not just caused the Server lag , but also dropped the entire Blizzard Server with Aq Event at opening of Ahn'qiraj.

You so clearly do not know what you're talking about. Server architecture in 2005 crashed with the AQ event because it was 2005 and there were shitloads of people in one zone, not because there were 10,000 people online on one server. "High population" back then was 3k, or maybe 4k. 7-10k is just retarded and wrong for a vanilla server, period. Just because server technology can support that load now doesn't mean vanilla WoW can as a game. It becomes inconvenient, overly crowded, impersonal, and the economy gets wrecked.


I am not talking about Specific Zone , the whole Server was lagging until TBC (i speak about Burning Blade EU)

The lag was not because of Single zone , the lag persist all the time until opening of Aq.

When Aq opened it crushed the server.

http://wowwiki.wikia.com/wiki/Server:Bu ... ade_Europe

Burning Blade was one of the original World of Warcraft European English servers when WoW went live on February 11th 2005. The server was highly populated and often experience queues and lag/disconnects. Raiding progress began to suffer which began to annoy the large population.


Before you continue with your craps there is even confirmation .

I play this game since 10th december 2005 and i clearly know how it was back in times to my server.

This was the Population in Servers back in Vanilla before you continue with craps.

http://web.archive.org/web/200504160210 ... =UTCOffset

April 2005

Aegwynn CET PVP 8,773 (64%) 4,945 (36%) 1.8 : 1 13,718
Agamaggan CET PVP 5,436 (50%) 5,388 (50%) 1 : 1 10,824
Aggramar CET PVE 6,023 (72%) 2,301 (28%) 2.6 : 1 8,324
Al'Akir CET PVP 4,580 (41%) 6,582 (59%) 1 : 1.4 11,162
Alextrasza CET PVE 7,652 (75%) 2,525 (25%) 3 : 1 10,177
Alleria CET PVE 7,905 (73%) 2,974 (27%) 2.7 : 1 10,879
Aman'Thul CET PVE 81 (56%) 63 (44%) 1.3 : 1 144
Antonidas CET PVE 7,936 (69%) 3,643 (31%) 2.2 : 1 11,579
Anub'arak CET PVP 559 (48%) 594 (52%) 1 : 1.1 1,153
Arak-arahm CET PVP 2,239 (54%) 1,913 (46%) 1.2 : 1 4,152
Arathor CET PVE 6,726 (72%) 2,663 (28%) 2.5 : 1 9,389
Archimonde CET PVP 6,321 (61%) 4,076 (39%) 1.6 : 1 10,397
Argent Dawn CET RP 7,508 (66%) 3,801 (34%) 2 : 1 11,309
Arthas CET PVP 6,855 (59%) 4,727 (41%) 1.5 : 1 11,582
Aszune CET PVE 6,816 (77%) 2,049 (23%) 3.3 : 1 8,865
Azjol-Nerub CET PVE 5,782 (67%) 2,791 (33%) 2.1 : 1 8,573
Azshara CET PVP 6,234 (55%) 5,048 (45%) 1.2 : 1 11,282
Baelgun CET PVE 7,904 (73%) 2,910 (27%) 2.7 : 1 10,814
Blackhand CET PVE 9,115 (69%) 4,168 (31%) 2.2 : 1 13,283
Blackmoore CET PVP 7,599 (55%) 6,166 (45%) 1.2 : 1 13,765
Blackrock CET PVP 5,031 (45%) 6,158 (55%) 1 : 1.2 11,189
Bladefist CET PVP 6,931 (54%) 5,976 (46%) 1.2 : 1 12,907
Bloodfeather CET PVP 75 (41%) 107 (59%) 1 : 1.4 182
Bloodhoof CET PVE 6,767 (61%) 4,259 (39%) 1.6 : 1 11,026
Bloodscalp CET PVP 6,845 (42%) 9,594 (58%) 1 : 1.4 16,439
Burning Blade CET PVP 8,842 (60%) 5,791 (40%) 1.5 : 1 14,633


My server was over 14k players with almost 9k Alliance and almost 6k Horde.

Not to mention that the highest populated servers was up to 14-16 k population.
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Re: 5000 people limit

by Dish » Mon Dec 14, 2015 7:12 am

Only characters level 10 and up that have been seen in the past 30 days are included in this data.


The numbers you're showing have nothing to do with players online simultaneously.
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Re: 5000 people limit

by smilkovpetko » Mon Dec 14, 2015 7:23 am

Dish wrote:
Only characters level 10 and up that have been seen in the past 30 days are included in this data.


The numbers you're showing have nothing to do with players online simultaneously.



That is the average activity statistic taken over 30 days that are 10+ levels.

This mean that the server average online population is over 14k per day (less or more)

Now because you will continue which i do expect to trashtalk

Registered 14k Online (per day) was at may 7th 2005

Here is another evidence at march (single day) 13th 2005

http://web.archive.org/web/200503131839 ... rverid=401

Total Characters: 9,795

Alliance Update ~ 3-13-2005

Total Alliance: 4,902 -

Horde Update ~ 3-12-2005

Total Horde: 4,893 -

More than that evidence? 9.7 k online at 13th March ...


https://www.youtube.com/watch?v=Qoet0mIWki8

How it look like the aq opening in burning blade with the lags
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Re: 5000 people limit

by Paulberios » Mon Dec 14, 2015 5:01 pm

That is over a 24hr period no? Because live caps at release were like 3k and raised a few times over the year as quick fixes before launching more servers. I'd be ok keeping the 10k (because at 60 it is nice) if alternatives were put in place for people sub 60. Like actual XP in the sub 60 instances so folks can dungeon walk or something.
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