Official CLASS Bugs Thread

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Re: Official CLASS Bugs Thread

by Drooppi » Sat Mar 14, 2015 9:23 am

SuplexGod wrote:
Drooppi wrote:-if we vanish then remove stealth, we keep the vanish buff (no big deal)


That's blizzlike.

----------------------------

ADDED EVERYTHING FROM THIS POST UPWARDS.

keep the bugs coming boys lets get these game breaking issues fixed.


Patch 1.11
Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
source : http://www.wowwiki.com/Patch_1.11.0

I do assume they didn't somehow change their patch notes.
Drooppi
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Re: Official CLASS Bugs Thread

by Brian » Sat Mar 14, 2015 2:41 pm

Holystrike wrote:Paladin: Seal of Command

Seal of Command SHOULD:

do 2x damage on crit

Never: miss, parry, be blocked or dodged

have its hit calculated based on melee hit, however when missing say resist instead of miss

have a 1 second internal Cooldown so it cant proc more then once off attack multipliers such as hoj or reckoning

have a 0.5 Second delay following white damage to allow for vengeance effects.



CURRENTLY:
Treated as physical meaning that It can miss, be parried, be blocked, be dodged

does not say resist when it misses

Has no delay meaning it receives to benefits from previous white crits causing vengeance

Deals 2x damage

Paladin: Seal of Command

Seal of Command SHOULD:

do 2x damage on crit

Never: miss, parry, be blocked or dodged

have its hit calculated based on melee hit, however when missing say resist instead of miss

have a 1 second internal Cooldown so it cant proc more then once off attack multipliers such as hoj or reckoning

have a 0.5 Second delay following white damage to allow for vengeance effects.



CURRENTLY:
Treated as physical meaning that It can miss, be parried, be blocked, be dodged

does not say resist when it misses

Has no delay meaning it receives to benefits from previous white crits causing vengeance

Deals 2x damage

Edit: I think the reason Seal of Command is critting extremely high at the moment is because spell damage is being calculated into the total damage before the crit takes place which is not how it should be calculated i.e
Currently:
((Physical Damage X 70%) + Spell Damage)X2 = Total Critical Damage

Retail:
((Physical Damage X 70%)X2) + Spell Damage = Total Critical Damage
Brian
Sergeant
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Re: Official CLASS Bugs Thread

by gunzbngbng » Sat Mar 14, 2015 7:57 pm

Hunters: Autoshot isn't being timed on the server by the looks of it. Causes shot timer addons to not work. This basic functionality not working makes weaving shots inbetween autos very difficult in a raid where you can't listen for the shot. It also disrupts PvP, as a hunter needs to halt for .5s to release an auto and he/she needs to know when to stop.
gunzbngbng
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Re: Official CLASS Bugs Thread

by Holystrike » Sat Mar 14, 2015 10:11 pm

Fixed the post
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. I sense much fear in you.
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Re: Official CLASS Bugs Thread

by Lirana » Sun Mar 15, 2015 1:30 am

SoC should be treated as physical attack. It should be parried, dodged and etc. It uses physical crit and hit. Things you talking about been working in way you describe for a short time after 1.3 and been returned back ~1.5. This server 1.12 in terms of mechanics and SoC procs working as physical attack.

You right about 1 sec hidden cd and 0.5 sec delay after aa.

You completely wrong with formulas:

((Melee Attack Damage * 0.7) + 0.20 Spell Damage (0.29 Holy Spell Damage)) * Multipliers (Vengeance, Sanctity, etc)) x2 if crit.
Takes only 0.20 of total Spell Samage, not just Spell Damage. It affected by Multipliers. Crit Multiplier calculated after all.

It do too much damage because it have wrong scaling with JoC (judgemet of crusader). Judgement of Command have wrong scaling too.
It scales 0.20 (0.29 for Holy Spell Damage) for proc and 0.43 for judgement, but atm it looks more like 1.00 scaling.

Developers already have tons of work to do and you don't help them with bug reports like this. I don't know where you took all this from, but it have nothing to do with actual way SoC working. And if you've been using Wiki or smth learn to use history - http://www.wowwiki.com/Seal_of_Command_(old)?oldid=327126.
Last edited by Lirana on Sun Mar 15, 2015 7:36 am, edited 3 times in total.
Lirana
Tester
 

Re: Official CLASS Bugs Thread

by kegboy123 » Sun Mar 15, 2015 3:15 am

holystrike its not the crit thats making it do more damage then normal. right now mine hits for 320-350 and crits for around 700. thats with judgement of crusader up.without judgement of crusader up it hits and crits almost half of that

and with blessings of light my flash of light is getting a 100% coefficient from blessings of light buff. so the same thing is with judgement of crusader boosting the damage way to much
Last edited by kegboy123 on Sun Mar 15, 2015 4:13 am, edited 3 times in total.
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Re: Official CLASS Bugs Thread

by Holystrike » Sun Mar 15, 2015 3:23 am

allright well i deleted the calculation which i included.
Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering. I sense much fear in you.
Holystrike
Senior Sergeant
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Re: Official CLASS Bugs Thread

by geeeeiono » Sun Mar 15, 2015 4:08 am

Hunter: Pet auto-cast abilities don't get used in passive mode while in combat.
geeeeiono
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Re: Official CLASS Bugs Thread

by The Shortest Path » Sun Mar 15, 2015 6:14 am

Rank 1 of Rockbiter Weapon is giving 49 AP when it is only supposed to give 29 AP. This is in addition to the Flametongue proc bug.
The Shortest Path
Sergeant Major
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Re: Official CLASS Bugs Thread

by Keftenk » Sun Mar 15, 2015 7:18 am

BUG: Dragonkin are immune to Hibernate in Sunken Temple (and everywhere? Need testing outside ST)
BUG: Undead are immune to Shackle in Sunken Temple (and everywhere? Need testing outside ST)

EDIT: Confirmed. The Hibernate on Dragonkin bug is only in Sunken Temple. I'm able to Hibernate all other Dragonkin's outside of the instance in the world.
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Keftenk
Stone Guard
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