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Re: Progression, raid difficulty and release timeline

PostPosted: Thu Jan 22, 2015 4:10 pm
by Netherfrost
@Enha Sham discussion - It can work, but you must stop looking at yourself as a solo dps, youre supposed to be a support in a hunter+(rogue/warriorx3) grp. In here you'll totem twist between agi and WF totem, this requires a lot of consumes and mana management, but the gain is huge! Addtionally you will be using Nightfall and swapping weapons depending on CDs, encounter etc etc.

With regards to the whole thread, do not focus on what really matters,- the health of the community. If content is released with no thought behind raid difficulty etc, it will slowly corrupt the server to a degree where players reach gold cap, dominate pvp and so on so forth.

As always, neat updates @Viper, I'm looking forward to be challenged in a new environment with items I haven't seen 10 years!

Re: Progression, raid difficulty and release timeline

PostPosted: Thu Jan 22, 2015 4:17 pm
by Hatson
You're right on the Enhance points, Nether. Problem is, a lot of other people don't understand it being like that, maybe because they never played a hybrid before, or at least not in Vanilla. Where support and utility was a lot more noticeable with 40 people involved. (Not saying it was the best, or mandatory for some specs in raids, but there was a spot).

#NightfallBitch4Life #FlaskOfDistilledWisdom #R1ShocksForClearcastProcs&FreeManaManagement #Totems>AllOtherPrios #WhyamIhashtagging

Re: Progression, raid difficulty and release timeline

PostPosted: Thu Jan 22, 2015 4:28 pm
by kovenant
hybrid also goes for Pally / drood depending on the build ofc.

the so called tri builds were primarily support.
since i never played horde before im not familiar with shamans build.
for alliance it was in MT group a Paladin, hunter, MT, rogue or OT depending on the fights.
i guess with totems that would be similair for Horde.

for paladin in a tri-build could take over aggro if played correctly in case OT/ MT failure / healer overaggro / DPS overaggro, heal himself up so that healers could switch targets and then redirect back to the MT / OT if they regained aggro or were combat ressed.
however it would remain 1 or 2 tri-builds at most in a raid since they are not the easiest to play and they never jump out in anything so dps/heal or tanking.

Re: Progression, raid difficulty and release timeline

PostPosted: Sat Jan 24, 2015 8:29 am
by Enrage
A tri build for Paladin, I"ve never been told of that, what could it look like ? :o
Could you show me ?

Re: Progression, raid difficulty and release timeline

PostPosted: Sat Jan 24, 2015 6:29 pm
by kovenant
Tri build is nothing more then selecting the best options of all trees. Since i have delete my complete archive i dont have examples. If youd google fr it you might find a old page or two