Official CLASS Bugs Thread

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Re: Official CLASS Bugs Thread

by kegboy123 » Mon Mar 16, 2015 2:44 am

nvm im wrong it seems

https://www.youtube.com/watch?v=rXNWvytYbyo

seal of command gets dodged and parried and this is with naxx
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Re: Official CLASS Bugs Thread

by Aquane » Mon Mar 16, 2015 4:28 am

add these to the warrior bug list please

if you use Cleave while flurry is up, neither hit will consume flurry, even if neither hits critically strike

if you critically strike while flurry has 1 stack left, at least with a white hit, flurry will not refresh; this is also a shaman bug, so guess add to that list too
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Re: Official CLASS Bugs Thread

by TaurenRogue » Mon Mar 16, 2015 5:03 am

Rogue+general (but mostly rogue):
Poisons are used up with double the speed if you have charges on both weapons...
The MH proc will use both MH and OH charge, and vice versa...

Temp weapon enchants (poisons, flame totem etc) trigger a "cast " animation when they proc instead of regular attack animation.
...
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Re: Official CLASS Bugs Thread

by Skuggor » Mon Mar 16, 2015 8:14 am

Relative to all pets :
If the target is out of LOS from the pet's POV, the pet doesn't attack.
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Re: Official CLASS Bugs Thread

by Avshar » Mon Mar 16, 2015 8:29 am

Confirming warlocks summoning bug, they have to relog after each summon to remove glitched animation.

Moreover to priests: It has been said, but a priest should not get dazed through shield. Also, the clearcasting (martyrdom talent) is proccing while shielded, which should not as the critical strike is absorbed.

Fear animation is bugged, when you can fear up to three targets and there are four mobs attacking you, the three of them get feared, which is correct, however, the fourth mob gets the feared animation and is not feared and keeps attacking you. This is correct, as the mob should not get feared, but the mob should not receive the feared animation.
...'Cause the players gonna play, play, play, play, play
And the haters gonna hate, hate, hate, hate, hate...
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Re: Official CLASS Bugs Thread

by klousy » Mon Mar 16, 2015 5:54 pm

The resist change in 1.3.0 had the side effect of making seal of command effectively being considered a spell and as such only doing 1.5 times its damage on a crit, making that change a damage decrease in certain situations so naturally, players weren't too fond of it. As far as I'm aware, this change either never made it onto live servers or was hotfixed shortly after the patch and SoC is effectively just a melee hit that deals holy damage. It can be dodged/blocked/parried, deals double damage on crits and uses melee crit chance.

Sources:
http://blue.cardplace.com/cache/wow-realm-test/391.htm (posted roughly a week after 1.3.0)
"After considering the posts in this thread we have decided to back this change out of patch 1.3.0 completely and re-evaluate the math behind this before making any further changes."


Thank you dhorn, now I know Lirana was right. No one has to be mad, just wanted a clear proof because I didnt find any in Patchnotes.

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Re: Official CLASS Bugs Thread

by Lachis » Mon Mar 16, 2015 8:34 pm

As far as I've seen clearcasting is NOT proccing on blizzard ticks. So I don't know if you mean that it is bugged and needs to be proccing on ticks, or is bugged and shouldn't be proccing on tics. The latter is currently not how it's working on Nost. Honestly I can't remember if it did proc on ticks or not. The wiki says it should.
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Re: Official CLASS Bugs Thread

by Stone » Mon Mar 16, 2015 10:27 pm

Lachis wrote:As far as I've seen clearcasting is NOT proccing on blizzard ticks. So I don't know if you mean that it is bugged and needs to be proccing on ticks, or is bugged and shouldn't be proccing on tics. The latter is currently not how it's working on Nost. Honestly I can't remember if it did proc on ticks or not. The wiki says it should.


It shouldn't proc on Blizzard ticks.
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Re: Official CLASS Bugs Thread

by Lachis » Mon Mar 16, 2015 10:33 pm

I don't care either way. But at the moment it does NOT proc on ticks on this server. I'm pointing out that everyone either says it's not supposed to, or supposed to but there's never any proof. We don't need it to proc on ticks to aoe farm efficiently, but if it is supposed to happen that would make it much much more interesting.
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Re: Official CLASS Bugs Thread

by rikukyu » Mon Mar 16, 2015 10:48 pm

Windfury Totem will not buff players within range that are not in line of sight of the totem.
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