Some suggestions for premade PVP

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Some suggestions for premade PVP

by VanillaPlayer » Sat Jun 27, 2015 5:06 am

Dear Devs,

There have been multiple threads surrounding this issue so I will get straight to it. Some suggestions that I have not seen:

1) Premades should be matched against premades. Groups of over 5 people (for WSG) and groups of over 7 people (for AB) - ie. if more than half of a BG is premade, they should be thrown in a separate queue, where they are queued against players with the same group size.

OR

2) Average ranking. Take the average rank of players that queue and match it with a similar average in the opposing faction.

OR

3) Keep all current mechanics, but introduce PvP Rank Brackets. ie. Rank 1-4 players in 1 queue. Rank 5-10. Rank 11+. This way casuals play with casuals, the hardcore PvPers duke it out with others of similar motivation and skill.
Last edited by VanillaPlayer on Sun Jun 28, 2015 2:37 pm, edited 1 time in total.
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Re: Some suggestions for premade PVP

by Simonich » Sat Jun 27, 2015 12:48 pm

+1
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Re: Some suggestions for premade PVP

by Aunstic » Sat Jun 27, 2015 4:25 pm

So how do you wager that there is an equal amount of players in same-rank matching? It's time to find some flaws in the idea so it doesn't get implemented incorrectly here.

1) Multiple groups of 4 (WSG) or 6 (AB) means I can get in the game with a 50% or 33.3% chance to get the other group inside my battleground. How would this stop premading if I can split groups up and, in turn, gather more leaders to help lead the premade?

2) I'd rather face premade after premade instead of 40+ minutes of queue time because the only thing on the opposing team is r9 or higher while the PUG I'm in has an average of r4 or r5.

3) See #2. If there isn't enough players in a queue, you have to wait hours upon hours to get a BG pop because BGs are now level and rank restricted. I'd rather have a BG queue for people who have engineering 300/300 and the people who don't have 300/300 engineering.
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Re: Some suggestions for premade PVP

by VanillaPlayer » Sat Jun 27, 2015 5:03 pm

1) Multiple groups of 4 (WSG) or 6 (AB) means I can get in the game with a 50% or 33.3% chance to get the other group inside my battleground. How would this stop premading if I can split groups up and, in turn, gather more leaders to help lead the premade?


You're missing the point. Of course it doesn't stop premades. It stops premades being matched with pugs, which is the core of the issue. Groups of 4 will get matched in games with the opposing team with also at least a group of 4. I agree this isn't the best of 3 ideas. It is hard to implement and has room for exploitation. As for the other 2...

2) I'd rather face premade after premade instead of 40+ minutes of queue time because the only thing on the opposing team is r9 or higher while the PUG I'm in has an average of r4 or r5.

3) See #2. If there isn't enough players in a queue, you have to wait hours upon hours to get a BG pop because BGs are now level and rank restricted. I'd rather have a BG queue for people who have engineering 300/300 and the people who don't have 300/300 engineering


The goal of 2) and 3) is to mimic the rating system that was implemented later for arenas, which worked great. If such a rating based system worked in TBC, I don't see why rank brackets or averaging ranks won't work here. Yes, there were times at certain brackets where few are playing, but that's just part of the system, just like how you can't expect it to be easy to find a UBRS group in the middle of the night. In any sort of competition, there will be fewer and fewer skilled players, by definition. If I remember correctly, searches in the arena system would automatically expand to include larger and larger brackets as time went on. So no, you will not be waiting "hours upon hours".

Again, the problem is skilled/geared players are being matched with absolute noobs/undergeared. This is the core issue and needs to stop because it ruins PvP for all. I can't imagine it to be fun nor satisfying to 5-cap and win in 3 mins with zero challenge. What's the point? What's the point for Olympic athletes to go against absolute scrubs to win a gold medal?
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Re: Some suggestions for premade PVP

by Aunstic » Sat Jun 27, 2015 6:06 pm

I'm just skeptical here. I have a feeling you have the ideas in your head, but there's a lot of exceptions here that would need to be presented in order to refine queues. Your ideas are great, don't get me wrong... I just don't know if the developers would create the system to be as polished as this seems. It would come out something like matchmaking for Call of Duty: 4, WAW, MW2, BO, MW3, and BO2* where you would be level 1 and the only match you can find has a full party of max levels in them that were max prestige or stopped progress through the prestiges.

*I haven't played CoD since BO2, the matchmaking could be different today in Ghosts and later games.
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Re: Some suggestions for premade PVP

by Chester » Sat Jun 27, 2015 7:41 pm

Aunstic wrote:I'm just skeptical here. I have a feeling you have the ideas in your head, but there's a lot of exceptions here that would need to be presented in order to refine queues. Your ideas are great, don't get me wrong... I just don't know if the developers would create the system to be as polished as this seems. It would come out something like matchmaking for Call of Duty: 4, WAW, MW2, BO, MW3, and BO2* where you would be level 1 and the only match you can find has a full party of max levels in them that were max prestige or stopped progress through the prestiges.

*I haven't played CoD since BO2, the matchmaking could be different today in Ghosts and later games.

I think that he wishes the 28 min AB queues would be longer, so he suggested this idea.
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Re: Some suggestions for premade PVP

by Simonich » Sat Jun 27, 2015 8:58 pm

The brackets wouldn't be restricted completely, it would just push the ones with lower rank against the others with lower rank. But that's quite complicated so..meh..
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Re: Some suggestions for premade PVP

by VanillaPlayer » Sun Jun 28, 2015 8:34 am

Aunstic wrote:It would come out something like matchmaking for Call of Duty: 4, WAW, MW2, BO, MW3, and BO2* where you would be level 1 and the only match you can find has a full party of max levels in them that were max prestige or stopped progress through the prestiges.


The equivalent of this is happening in the current system. Pugs have absolutely no chance against these premades and yet they are matched over and over. You can't even get 1 kill, let alone win. This is exacerbated by queue dodging, and further because of this, solo queue'ers sometimes end up facing a full premade without even a full team. I have been in several of these games where 2-3 rank 1s are matched against an entire rank 10+ premade. This is not fun for either side.
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Re: Some suggestions for premade PVP

by Havana » Sun Jun 28, 2015 9:18 am

VanillaPlayer wrote: I have been in several of these games where 2-3 rank 1s are matched against an entire rank 10+ premade. This is not fun for either side.

Yeah, pugging as alliance many fun.
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Re: Some suggestions for premade PVP

by Monkeynews » Sun Jun 28, 2015 9:28 am

Snore... bore... cry... more.
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