@Deamon / Viper - Development Staff Application

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@Deamon / Viper - Development Staff Application

by snoozer » Mon Aug 03, 2015 5:10 am

Is there application for development staff?

From revenue recommendations to code and gameplay improvements, I have a strong interest in assisting where I can.

I've been looking at various aspects of the server - mostly from Twitch and starting zone related items.
A few examples of things I've noticed:
- Ragnaros (and most likely all Bosses as a whole) aren't as challenging as they should be. [Moderate geared raid of 40 nearly raced the submerge timer, raid damage they were taking seemed severely low, DPS seemed slightly high]. Could be a matter of Ragnaros's defenses - as the health looks to match; or an issue with raw player damage. But these types of quality concerns do have an effect on the server's atmosphere.

- Warrior charges don't work properly, an issue that seems to have links to movement speed increases as w hole. While an improvement to the original private server build, player movement speed increases are not a matter of speeding up the animation itself. It is moving the player at a faster rate, but retaining the animation speed.

- Regen rates seems slightly too slow. Mostly noticeable in Rogue Energy, but also in caster mana - health appears to be fine. I'm not sure what the algorithm for Rogue Energy is taking into account for Nostalrius's target WoW Era, however, as-is Energy regen is roughly at it's slowest in retail history. Around Naxxramas, energy ticks should be 20 energy per 2 seconds. I'm measuring variable tick rates, from 2.1 to 2.5.
** Edit: Rogue's combo points (presumably Druid Cat Form as well) do not show the unit should it die before points are used.

- Patch notes don't specify changes, merely "x issue is fixed". More detailed or specific patch notes help players understand changes and know what to expect - I'd be willing to help write patch notes, however, I am only fluent in English.

There are a handful of other issues, mostly quality related - nothing game-breaking yet. But as you are wanting to move to other servers and expansions, I feel I could provide a substantial amount of improvement to gameplay and in-game quality of life.

My C++ knowledge is limited, but I'm familiar with C#, Java, and programming concepts. I could make code contributions and reviews immediately.

Please, let me know where you stand and if my offer is of interest to you.
Thank you

Compensation not required, outside of further discussion.
Last edited by snoozer on Tue Aug 04, 2015 5:43 am, edited 1 time in total.
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Re: @Deamon / Viper - Development Staff Application

by Bioness » Mon Aug 03, 2015 7:23 am

Send this to them in a PM not a public thread.

As for your first point about Ragnaros, you're missing the biggest factor, player knowledge. People are far more knowledgeable about gear and mechanics than they were back in Vanilla making once "difficult" bosses trivial.
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Re: @Deamon / Viper - Development Staff Application

by snoozer » Tue Aug 04, 2015 2:56 am

Bioness wrote:Send this to them in a PM not a public thread.

As for your first point about Ragnaros, you're missing the biggest factor, player knowledge. People are far more knowledgeable about gear and mechanics than they were back in Vanilla making once "difficult" bosses trivial.


Newer accounts cannot PM.

And Ragnaros's damage isn't lessened by knowledge - gearing choices weren't overly abundant - and just about everything pre-BWL was loaded with spirit. Average DPS was roughly ~280. Mana wasn't really an issue but numbers and coordination were. I was in MC a few months after MC was released, before the models were even in yet. The damage never changed much. Even with a a good 50/50 BWL geared raid, Ragnaros still took a good 4-5 minutes. Mind you, BWL items were far superior to most of MC short of the few godly items such as perd blade and Rhok'delar.

In any case, Rag was a decent challenge. I just didn't see it in the individual's raid.
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Re: @Deamon / Viper - Development Staff Application

by Stalk » Tue Aug 04, 2015 10:33 pm

Bioness wrote:Send this to them in a PM not a public thread.

As for your first point about Ragnaros, you're missing the biggest factor, player knowledge. People are far more knowledgeable about gear and mechanics than they were back in Vanilla making once "difficult" bosses trivial.


The biggest factor is that it is not scripted to match how it worked in Vanilla WoW. If people were so knowledgeable about the mechanics, there would be more of them reporting the bugs or commenting on them with information.

https://report.nostalrius.org/plugins/tracker/?aid=806
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Re: @Deamon / Viper - Development Staff Application

by AverageJoe » Wed Aug 05, 2015 4:01 pm

snoozer wrote:Newer accounts cannot PM.

New accounts can PM once they've had one post approved on the forums. You should have the ability to PM now.

I suggest PMing the admin Daemon since he spends a lot of time here commenting on the dev-side of things.
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Re: @Deamon / Viper - Development Staff Application

by Bioness » Wed Aug 05, 2015 4:18 pm

snoozer wrote:
Bioness wrote:Send this to them in a PM not a public thread.

As for your first point about Ragnaros, you're missing the biggest factor, player knowledge. People are far more knowledgeable about gear and mechanics than they were back in Vanilla making once "difficult" bosses trivial.


Newer accounts cannot PM.

And Ragnaros's damage isn't lessened by knowledge - gearing choices weren't overly abundant - and just about everything pre-BWL was loaded with spirit. Average DPS was roughly ~280. Mana wasn't really an issue but numbers and coordination were. I was in MC a few months after MC was released, before the models were even in yet. The damage never changed much. Even with a a good 50/50 BWL geared raid, Ragnaros still took a good 4-5 minutes. Mind you, BWL items were far superior to most of MC short of the few godly items such as perd blade and Rhok'delar.

In any case, Rag was a decent challenge. I just didn't see it in the individual's raid.


Have anything else besides anecdotal evidence? Like graphs, numbers, videos (with links), if not you have no ground to stand on claiming the bosses are easier.
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Re: @Deamon / Viper - Development Staff Application

by snoozer » Thu Aug 06, 2015 10:22 pm

AverageJoe wrote:
snoozer wrote:Newer accounts cannot PM.

New accounts can PM once they've had one post approved on the forums. You should have the ability to PM now.

I suggest PMing the admin Daemon since he spends a lot of time here commenting on the dev-side of things.


Thanks, I'll message him :)
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