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Rushing out patches

PostPosted: Sun Aug 09, 2015 11:36 am
by Dahlius
Based on the timeline posted here I'm somewhat baffled at how quickly you plan on releasing new patches and raid dungeons, especially since the core experience still requires quite a bit of work, this is obvious within minutes of starting a new character or simply by looking at the bugtracker.

So where's the rush? Here I am, experiencing loot bugs, delay between actions (despite having a ping of <30) the occasional broken quest, and path-finding that still requires work, meanwhile you're already trying to push out BWL & ZG. Why?

Re: Rushing out patches

PostPosted: Sun Aug 09, 2015 2:06 pm
by Holmes
cause they promised more than they can handle

and maybe try to see the lvl 60s point of view about this and their needs aswell

Re: Rushing out patches

PostPosted: Sun Aug 09, 2015 3:31 pm
by Talryx
I agree and have said so in other posts; personally I would like to see the core experience, as you referred to it, polished up to 99.9% before more additional content is added, but it's not my server.

Re: Rushing out patches

PostPosted: Sun Aug 09, 2015 4:20 pm
by Youfie
As a level 60, I have a mixed opinion.

I think new content should be prepared, tested, fixed and released, but the current one should be polished too. Maybe doing 50/50, I don't know. New content, but slower than they are planning, and more bug fixing of the current bugs.

It's sad to see major bugs reported 1 year before the end of the french beta, and yet again during the early 2015 betas, to be still unattended. And many other bugs, not so important but sometimes really easy to fix (basically having the best time spent / bug fixed ratio) left behind too.

Waiting for a 99,99% unbugged server before releasing BWL etc. isn't the solution either, people would just get bored and shit. But maybe yeah, pay a bit more attention to the "not so important bugs" that can nonetheless fixed easily and would have more impact on the majority of the playerbase.