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Reimplement the post-1.4 quests.

PostPosted: Mon Mar 09, 2015 11:09 pm
by Zach
Searing Gorge is actually disgusting. There's no reason for quests like "Fiery Menace!" or "Curse These Fat Fingers" to be disabled because of a terrible green reward. Quests in Tanaris, Feralas, and almost all of the 50+ zones are disabled that shouldn't be. Silithus quests being disabled makes sense because of that rep not being a thing right now but these high level zones are neutered to a ridiculous extent.

Look at these rewards:
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I understand that they're post-1.4 quests/items but they're not over powered to any extent. The grind at these levels is massive and when the majority of players get to these levels the lack of mobs is going to be completely disgusting, these quests need to be implemented if for no other sake than to make these zones less hellish.

I don't want any "IT'S NOT 1.4 CRY ABOUT IT" comments, 1.12 talents are in the game and those are more OP than any of these quests or rewards. There's really no reason for these quests to be disabled, please re-enable them.

Re: Reimplement the post-1.4 quests.

PostPosted: Mon Mar 09, 2015 11:12 pm
by Xaroba
What you talking about. Luffa is the shit.

Re: Reimplement the post-1.4 quests.

PostPosted: Mon Mar 09, 2015 11:53 pm
by Moxey
supposed to grind dungeons i guess. Gotta deal with it.

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 1:35 am
by saben
"The grind at these levels is massive and when the majority of players get to these levels the lack of mobs is going to be completely disgusting"

I really can't wait till everyone keeps up with the "respawn rates will balance out" and then the bulk of players hit 60 and start competing for rep grinds. Even with only 5-10 people doing the same rep grind, it is still going to be unbearable with current respawn rates. Yes, questing will get better and faster as time goes on, but player experience will only get worse when the entire server is farming mats and rep in the same three zones.

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 9:19 am
by Jackpothead
saben wrote:"The grind at these levels is massive and when the majority of players get to these levels the lack of mobs is going to be completely disgusting"

I really can't wait till everyone keeps up with the "respawn rates will balance out" and then the bulk of players hit 60 and start competing for rep grinds. Even with only 5-10 people doing the same rep grind, it is still going to be unbearable with current respawn rates. Yes, questing will get better and faster as time goes on, but player experience will only get worse when the entire server is farming mats and rep in the same three zones.


Wow, someone with a functioning brain in these forums! Cheers mate, i was feeling lonely for a week now

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 12:58 pm
by Maktaz
Jackpothead wrote:
saben wrote:"The grind at these levels is massive and when the majority of players get to these levels the lack of mobs is going to be completely disgusting"

I really can't wait till everyone keeps up with the "respawn rates will balance out" and then the bulk of players hit 60 and start competing for rep grinds. Even with only 5-10 people doing the same rep grind, it is still going to be unbearable with current respawn rates. Yes, questing will get better and faster as time goes on, but player experience will only get worse when the entire server is farming mats and rep in the same three zones.


Wow, someone with a functioning brain in these forums! Cheers mate, i was feeling lonely for a week now


I second this.

For anyone thinking about fighting this logic, don't get started about Blizzlike respawn rates please, the population on the server isn't Blizzlike either. Blizzard servers were designed for 3000 players tops. I see two solutions to balance this so it at least feels Blizzlike again.

1) We make the population Blizzlike by splitting up the server between two servers, something I find unacceptable, but it IS an option.
2) We increase the spawn rates to support the population. The game was never designed to handle this many people on one server in its 1.12.1 state.

Sorry for the topic hyjack, but this had to be said.

@OP: The items you linked are actually quite powerful. Leveling might be tough with so few quests, but that's how pre 1.4 was. You can farm mobs like everybody else around that level if they follow the above advice.

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 1:21 pm
by Guirssane
Maktaz wrote:
Jackpothead wrote:
saben wrote:"The grind at these levels is massive and when the majority of players get to these levels the lack of mobs is going to be completely disgusting"

I really can't wait till everyone keeps up with the "respawn rates will balance out" and then the bulk of players hit 60 and start competing for rep grinds. Even with only 5-10 people doing the same rep grind, it is still going to be unbearable with current respawn rates. Yes, questing will get better and faster as time goes on, but player experience will only get worse when the entire server is farming mats and rep in the same three zones.


Wow, someone with a functioning brain in these forums! Cheers mate, i was feeling lonely for a week now


I second this.

For anyone thinking about fighting this logic, don't get started about Blizzlike respawn rates please, the population on the server isn't Blizzlike either. Blizzard servers were designed for 3000 players tops. I see two solutions to balance this so it at least feels Blizzlike again.

1) We make the population Blizzlike by splitting up the server between two servers, something I find unacceptable, but it IS an option.
2) We increase the spawn rates to support the population. The game was never designed to handle this many people on one server in its 1.12.1 state.

Sorry for the topic hyjack, but this had to be said.

@OP: The items you linked are actually quite powerful. Leveling might be tough with so few quests, but that's how pre 1.4 was. You can farm mobs like everybody else around that level.


Yeah, Luffa is definitely bis.

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 1:44 pm
by Maktaz
Not saying it's bis, but it's an item with a unique effect that doesn't belong in 1.4. Don't try to distract from the point that these QUESTS shouldn't be there in the first place, since this is how leveling was in 1.4.

Again, I see the problem that there won't be enough mobs to support everyone that needs to level this way, thus my solution to increase mob spawnrates (which is more blizzlike and still solves the problem)

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 6:47 pm
by Zach
Maktaz wrote:Not saying it's bis, but it's an item with a unique effect that doesn't belong in 1.4. Don't try to distract from the point that these QUESTS shouldn't be there in the first place, since this is how leveling was in 1.4.

Again, I see the problem that there won't be enough mobs to support everyone that needs to level this way, thus my solution to increase mob spawnrates (which is more blizzlike and still solves the problem)

Are you fucking high? It DOESN'T BELONG IN 1.4 because of a unique effect? Pretty sure we're using 1.12 talents and those are far and away more OP and "unique effects" than a shitty green. This is such a stupid argument.These TALENTS shouldn't be there in the first place, but they are. The server is NOT blizzlike.

These quests are hardly impactful to your fake-1.4 nostalgia. I 100% guarantee less than 100 people of this "6k5" people ever actually leveled during 1.4, let alone were past level 20 then. This server isn't blizzlike, it's designed to be how the Nostalrius admins want it to be. For instance OEB isn't in in Nostalrius yet it was in the game in patch 1.4. The admins have decided to add/remove things to their own will and by use of waybackmachine/alakhazam. This server is NOT blizzlike, it's designed to be how the admins want and their wanting of these quests removed is silly.

Re: Reimplement the post-1.4 quests.

PostPosted: Tue Mar 10, 2015 9:24 pm
by minikN
Zach wrote:
Maktaz wrote:Not saying it's bis, but it's an item with a unique effect that doesn't belong in 1.4. Don't try to distract from the point that these QUESTS shouldn't be there in the first place, since this is how leveling was in 1.4.

Again, I see the problem that there won't be enough mobs to support everyone that needs to level this way, thus my solution to increase mob spawnrates (which is more blizzlike and still solves the problem)

Are you fucking high? It DOESN'T BELONG IN 1.4 because of a unique effect? Pretty sure we're using 1.12 talents and those are far and away more OP and "unique effects" than a shitty green. This is such a stupid argument.These TALENTS shouldn't be there in the first place, but they are. The server is NOT blizzlike.

These quests are hardly impactful to your fake-1.4 nostalgia. I 100% guarantee less than 100 people of this "6k5" people ever actually leveled during 1.4, let alone were past level 20 then. This server isn't blizzlike, it's designed to be how the Nostalrius admins want it to be. For instance OEB isn't in in Nostalrius yet it was in the game in patch 1.4. The admins have decided to add/remove things to their own will and by use of waybackmachine/alakhazam. This server is NOT blizzlike, it's designed to be how the admins want and their wanting of these quests removed is silly.


I'd like to enlighten you regarding talents. Yes, you are right, 1.12 talents are present in the game. But that is for a reason. The structure behind Nostalrius is Mangos, probably the most famous wow emulator. The way Mangos is coded makes it EXTREMLY hard to Change talents according to the current patch, it just doesn't work that way. Thinks like quests and items or NPCs are excluded in databases, simply put, they are easy to modifiy. Talents are a part of mangos' core component. They can't be changed with a simple hotfix and a restart, it just doesn't work that way - sorry.

That being said, talents are not 1.12 because the admins want it that way. Of course, it is not impossible to Change These, and frankly, I don't know why they didn't do it beforehand, but one way or another, they've decided to Keep the talents as they were, which is without a doubt the best Option. It might be a silly Explanation for you, but don't think of talents as simple items or quests, which are easily removable/changeable, it's a whole different Thing there.

Peace out.