Youfie wrote:Robotron wrote:Youfie wrote:We were discussing the damage modifiers affecting Blade Flurry itself, and as far as I understood it in this context, he basically said BF should replicate damage "before armor", i.e. shouldn't be affected by damage modifiers
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I meant only on the secondary target. If I deal 500 damage to something (this number is what I see after I make the attack, i.e. after armour calculations are done), BF should hit the secondary target for 500.
Well, in that case I agree with you but ONY if the secondary target has the same armor than the first one. Otherwise, your BF could hit for more, or for less. The situation you describe is how it used to work in early vanilla, before BF was changed.
You could Ambush for, say, 2k a critter, and your BF would hit for the same amount the T2 Tank standing right next to it
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What I was pointing out is that BF shouldn't (in theory, no 100% proof atm), hit for MORE than what you hit your first target if the secondary target as the same armor.
Pretty much, that's hoow Blade Flurry should work:
You swing at your target.
- Your base damage, mix of base stats, talents, gear and RNG on crit is applied on your main target. Target A's armor, defense, dodge, parry and block chance (if they're facing you) mitigates the incoming damage, or avoids it, and a result is obtained.
If Blade Flurry is activated and there's someone next to the other target:
- Your base damage, mix of base stats, talents, gear and RNG on crit is applied on the secondary target. The secondary target's armor, defense, dodge, parry and block chance (if they're facing you) mitigates the incoming damage, or avoids it, and a result (100% independent on the main target result) is obtained.