Re: FIX BLADE FLURRY
Posted: Fri Apr 01, 2016 3:41 am
Investing time in this bug could not only help the 3rd most played class in the server, but probably shed some light regarding the issues with Sweeping Strikes, affecting the most/2nd most played class, as it follows a very similar trend.
My own rogue is level 13 and I have no plans to play him seriously, and I have never had Sweeping Strikes in my warrior. Yet, I firmly believe that in terms of people gaining a benefit, correcting the Blade Flurry/Sweeping Strikes is the most important thing Nostalrius devs could invest time in (even though I personally won't derive any gain), with Warrior and Shaman Flurry being the second.
It is always better to reinforce one's foundations before building up another floor on your building. While implementing raids is important to keep people's attention, smoothing out classes, talents and basic combat mechanics (such as elemental damage) will do more to make Nostalrius a praiseworthy server, than succesfully following the suggested raid release timeline ever will.
My own rogue is level 13 and I have no plans to play him seriously, and I have never had Sweeping Strikes in my warrior. Yet, I firmly believe that in terms of people gaining a benefit, correcting the Blade Flurry/Sweeping Strikes is the most important thing Nostalrius devs could invest time in (even though I personally won't derive any gain), with Warrior and Shaman Flurry being the second.
It is always better to reinforce one's foundations before building up another floor on your building. While implementing raids is important to keep people's attention, smoothing out classes, talents and basic combat mechanics (such as elemental damage) will do more to make Nostalrius a praiseworthy server, than succesfully following the suggested raid release timeline ever will.