Page 1 of 2

Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 2:15 am
by Quazzle
As some items are changed to older stats before opening of certain instances you should add http://db.vanillagaming.org/?item=14551 to your list.
The had +17 instead of +7 till Patch 1.12.1, I don't know when you are going to debuff them, but even in naxx they were BIS for enhancment shamans (who had them in the raid anyway? :P) and fury warriors.

Prove:
Image

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 2:20 am
by Keftenk
Enhancement shamans used 1hand axe with these? Wut o-o

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 2:28 am
by Quazzle
I remember a shaman playing with these and dagger+shield. Worked pretty nice as offtank. Wouldn't recommend it though :)
But some guilds seemed to have them.
Dual Wield was introduced to shamans in TBC, I know.

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 2:38 am
by Keftenk
Interesting..

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 3:14 am
by Askental
Sorry but can you provide a better proof than this?

thottbot says +7 and Allakhazam actually shows the opposite: +7 before patch and then +17 after the patch :?:

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 9:49 am
by Netherfrost
The rev. which is edited in the 1.12.1 you might be referring to is
"Most enchantments on items are no longer counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects"

S: http://www.wowwiki.com/Patch_1.12.1

Edgemaster's is almost an end-game item, so I'd really suggest that people tread carefully.

(Little unheard cry: pls dont base info/knowledge on youtube videos which are centered around extreme facts/videos etc in order to gain subscribers, do your own research)

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 4:04 pm
by Ardeith
Skill rating appeared at patch 2.0.1 guys ( 5 december 2006 ).
Like % critical strike was changed to critical skill rating ( or something like that ).
Patch 2.0.1
Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.

+17 weapon skill rating = +7 weapon skill at lvl 60

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 6:09 pm
by Netherfrost
Seems like OP managed to throw all of us onto the wrong track. :D

Re: Edgemaster's Handguards

PostPosted: Wed Jan 21, 2015 6:21 pm
by Zetox
3/10 Photoshop skillz

Re: Edgemaster's Handguards

PostPosted: Thu Jan 22, 2015 3:55 am
by Quazzle
I remember it somehow, but was the only picture I could find.
They definitly got changed between 1.9 and 1.12. Meh. Will search further.

By Snikmord (8,246 – 1·12·81) on 2012/07/08 (Patch 4.3.4)
The Evolution of Edgemaster's Handguards:

Patch 1.? stats:
Edgemaster's Handguards
Binds when equipped
Hands Mail
230 Armor
Durability 50/50
Requires Level 44
Equip: Increases axe skill rating by 17
Equip: Increases dagger skill rating by 17
Equip: Increases sword skill rating by 17

Sells for: 1g 6s 1c
ItemLevel: 49

Patch 1.12.1 stats:
Edgemaster's Handguards
Binds when equipped
Hands Mail
201 Armor
Durability 50 / 50
Requires Level 44
Equip: Increased Axes +7.
Equip: Increased Daggers +7.
Equip: Increased Swords +7.

Patch 2.4.3 stats:
Edgemaster's Handguards
Binds when equipped
Hands Mail
230 Armor
Durability 50 / 50
Requires Level 44
Equip: Increases your hit rating by 19.
Equip: Increases your expertise rating by 17.
Last edited by Snikmord on 2014/08/22 (Patch 5.4.8)

Source: wowhead Comment by snikmord, and somehow there must be a picture...

Check the difference as well. 17 expertise in TBC, but not the seperated Weapon Skills. Also it only makes sense when you can have 317 weaponskill with this gloves...