A "warning" regarding server population

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Re: A "warning" regarding server population

by Mase » Sun Apr 26, 2015 3:45 pm

Durandal wrote:If you queers spent as much time crying about being ganked as you did playing the game there wouldn't be a problem

I think they're posting during their multiple minute rez timers.


Also queers? Really? Is it 2002?
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Re: A "warning" regarding server population

by HAEVNEREN » Sun Apr 26, 2015 3:50 pm

Durandal wrote:If you queers spent as much time crying about being ganked as you did playing the game there wouldn't be a problem


HAEVNEREN wrote:Note; I added some fancy homoerotic color scheme to parts of the text, so even people with terrible reading comprehension and attention deficit like OGtucker can get an idea of what is actually written. I don't have my hopes up though.


Damn, i was hoping i was covered.
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Re: A "warning" regarding server population

by Stark » Sun Apr 26, 2015 7:30 pm

I was one of the first 60s alliance side and never had a problem with pvp.

Bring in friends if you can't get someone off your corpse.
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Re: A "warning" regarding server population

by Petroix » Sun Apr 26, 2015 8:06 pm

Many players are rerolling from ally to horde in the last days. If ally die, whole server will die. I'm going horde too, it's impossible to level up when 60s from horde corpse camp in every map and ally's village. You have 5h time to play, 1 hour you do quests and get xp, 4 hours you run from gy and respawn, and again, again, again. Gj with killing low level players, fly masters etc. for sure many players already left the server and much more will do it soon. There was world pvp on retail but not corpse camping and killing GREY low levels for whole day by 60s.
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Re: A "warning" regarding server population

by Jaya » Sun Apr 26, 2015 8:14 pm

Stark wrote:I was one of the first 60s alliance side and never had a problem with pvp.

Bring in friends if you can't get someone off your corpse.


Um... Maybe because you where ahead of 99% of the server then? I mean of course you wont have many problems when everyone else is questing in zones youve already done.
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Re: A "warning" regarding server population

by mynamewastaken » Sun Apr 26, 2015 8:36 pm

why dont you go to silithus and grind some mobs?
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Re: A "warning" regarding server population

by Gazpy » Sun Apr 26, 2015 8:44 pm

Petroix wrote:If ally die, whole server will die. I'm going horde too.

I find it hard to believe that's your final outcome for FIXING this problem, just making it deeper.
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Re: A "warning" regarding server population

by Diametra » Sun Apr 26, 2015 8:49 pm

I grinded quite a bit from 38 on up. There is a particularly useful place from 38-45 where you will never see one horde. If you want, send me an email in game to diametra and I'll tell you where I've been.

And of course.....if you were one of the first to level..you didnt have as much trouble...duh.
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Re: A "warning" regarding server population

by ceen2 » Sun Apr 26, 2015 9:05 pm

Just enjoy summer and hope for corecraft to release a TBC server soon.
I would like to see how the total player numbers evolved over the past weeks, I'm pretty sure it's declining rapitly.
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Re: A "warning" regarding server population

by Diametra » Sun Apr 26, 2015 9:08 pm

Also....this thread was supposed to be about imbalance but...What I've noticed is If I go to help FP's being camped, once the campers are momentarily defeated everyone leaves and goes and does their thing. Then, the campers come back and It's just me standing there holding my pickle in my hand. We have to make a concerted effort to let them know they can't use FP's as a farming area. Killing them once isn't going to do it. We're going to have to stay for a lot longer then you want to.

Outside of the BG issue, it seems a difference in mindset of people that play horde and ally that creates this current difficulty. Ally are more goal oriented. It's not that they don't group..they do all the time! But they do it for a common goal that doesn't include anything lacking an immediate reward. That's the problem. Ally are goal oriented and to camp the opposing factions FP's for them... just doesn't even come to mind as something they would consider doing. Sweeping generalization of course, but if anyone cares to take screen shots of ally FP's and Horde FP's I'm certain the pile of bones in Ally FP's will speak for itself. And...I'm not saying camping horde FP's would solve the Ally problem, cause...it won't.

Horde are more Idea oriented. It's part and parcel of the game to create mayhem and that is rewarding in and of itself. I can't fault them, if I can understand that. It's one of several reasons for why they play this game and chose Horde to be with like minded people.

So....Ally, you've been dedicating a part of your time to running back from the graveyard. You're going to have to instead dedicate that time to protecting the FPs and questgivers. When you see someone ask for help in chat, if you don't help them, that parcel of real estate is now horde owned. 60's spamming chat for your raid party, you're going to have to leave the cities and help or you will be as much at fault as the horde owning your factions FPs. If you don't...well that's on you and you are as much at fault as any horde turd.
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