Setup wrote:The only way I'd play a blizzard-released vanilla realm is if the realm was not Blizzlike. (Irony, eh?)
To be specific, I'd join if they had the good sense to keep certain features from the modern iteration of the game. Achievements, the new PVP battlegrounds, rated BGs, guild banks... basically a laundry list of things I believe would make vanilla better.
I'd also be keen on them amping up the difficulty, continuing to work on refining talents, etc. Many significant problems (especially pertaining to talents and skills) were identified during vanilla but ignored until TBC or later expansions, for no other reason than convenience. I see no reason to praise the existence of these these problems -- I see no reason to treat how things were as unalterable scripture because Blizzard didn't get around to fixing it prior to 1.12.
But I also lack the faith in Blizzard to do any of this.
Yeah, I'd love to play a kind of "modified" 1.12, with lots of features from retail. Dual spec, gbank, achievements and non-PvP titles, etc.
I'd also like "fixed" classes...I think. Maybe just stuff like making hybrid DPS raid-viable, and upping the debuff limit to 40-50.
Though at that point, I'd much rather just play TBC, as its class balance and mechanics are far superior to vanilla's.
Robotron wrote:They'll think releasing legacy servers is them openly admitting the current version of retail WoW is inferior.
Yeah, this.
The closest we're getting in retail is Timewalking stuff, but....it's just not the same, man. Different class balance, different abilities, different specs, etc...that and, all of the timewalking content is faceroll-difficulty, so...yeah.