Respec cost cap

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Re: Respec cost cap

by SanderP » Sun Nov 09, 2014 4:54 am

Ahuna wrote:The costs for respeccing slow people down from arbitrarily swapping their spec to whatever is convenient at the time.

The high cost helped slow people down from using a respec as a convenience just because it was a Saturday afternoon and they were bored and decided to PvP.


Yeah, it fucking cannot be that people choose what they would like to have fun with when they're bored. Unbelieveable those guys. :roll:
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Re: Respec cost cap

by Martin » Sun Nov 09, 2014 9:38 am

Ahuna wrote:One of the main advantages of keeping costs associated with respeccing as close to that which was in live: It helps balance out PvP vs PvE. The costs for respeccing slow people down from arbitrarily swapping their spec to whatever is convenient at the time.

The high cost helped slow people down from using a respec as a convenience just because it was a Saturday afternoon and they were bored and decided to PvP.

Cheaper respec's (and the dual spec that would come later) are terrible ideas to that will diminish any balance between PvP vs PvE players.

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Re: Respec cost cap

by Viper » Sun Nov 09, 2014 10:36 am

Respecialization cost cap will be as it was on retail.
Not doing so will not be in line with Vanilla philosophy : diversity & difficulty.
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Re: Respec cost cap

by Sonday » Sun Nov 09, 2014 1:39 pm

Viper wrote:Respecialisation cost cap will be as it was on retail.
Not doing so will not be in line with Vanilla philosophy : diversity & difficulty.

That is good news.

Let's suppose though that it does become a problem, would the developers consider modifying the respec cost?
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Re: Respec cost cap

by Hatson » Sun Nov 09, 2014 2:40 pm

Viper wrote:Respecialisation cost cap will be as it was on retail.
Not doing so will not be in line with Vanilla philosophy : diversity & difficulty.


Thank you.
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Re: Respec cost cap

by Drain » Sun Nov 09, 2014 3:27 pm

It'll never "become a problem". It didn't back then. If you can't afford to do it... you farm more gold. That is the solution to the problem. It doesn't take long to make that much either. Do you remember how much things like Thorium was worth? Or Arcanite bars? Or even Thick Leather? Runecloth? There were countless ways to make good money. Many of us were rich back then despite the respec and repair costs.

Assuming you just wanted to kill stuff, there were good spots for that too. Some people went for farming Undead, as they had good drop rates on valuable crafting materials. Certain mobs dropped specific things for crafting materials. One such popular spot were the air elementals in Sithilus. My favorite spot though, which I'll be excited to see again as max level(not an obsolete ghost town like now), is Tyr's hand. This was a glorious place in Classic. It was full of max level elite mobs. It was a high class farm town, where only good players could survive, let alone farm it. It was so popular that factions actually fought over the town day and night for the right to then farm the mobs. On a PvP realm, it was not only a farm spot, but a place to FIGHT, and is featured in countless Classic PvP videos. But it could drop many valuable blues and purples, such as the very expensive Orb of Deception.

Some players farmed the town just for that item, while others would sell it for a cash bounty. It was one of the most valuable blues you could sell in the auction house, and it didn't even have any combat stats. It actually wasted a trinket slot being used. But the novelty of ganking enemy players while looking like a race from their faction was apparently gold well spent.(Gnome Rogue -> Tauren Rogue. Undead Warlock -> Night Elf Warlock. Human Paladin -> Orc Paladin)
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Re: Respec cost cap

by Askental » Sun Nov 09, 2014 4:02 pm

Welp, sounds like I will be spending 200g per week again. Oh I missed that (not). Expect PvP at Tyr's hand indeed.

Letalis is very correct but it seems only time will show this.
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Re: Respec cost cap

by Hatson » Sun Nov 09, 2014 4:18 pm

What's wrong or right on this is entirely subjective and matter of personal opinion and preference, Askental.
It's like arguing about which math formula to use. Sure, one might be shorter, but if the other one worked in the past and you're used to it, why not just use that instead. Don't need to fix something that ain't broke.
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Re: Respec cost cap

by Askental » Sun Nov 09, 2014 5:25 pm

Of course there is no absolute right or wrong, but some things have to be taken into account too. The main difference about this particular point is what raiding players do while not raiding, or more basically, how many different activities the average guy does during the week.

Population on private servers now and population on official servers then is very different. They did not have to worry about having a healthy pvp activity because there was just a lot more people playing all the time. (These people were also all in the same timezone, while we are not.) They did not need nor want everyone to do everything, but with a lower population, this becomes more important. We have been reading the complains of pvp players about the lack of activity for years, but sure, lock raiding players in their raiding spec... I will see you at Tyr's hand anyway.

TL;DR: the game was tuned for a different situation than what happens on most private servers. It's not right or wrong, it's more like upgrading your brakes when you upgrade your car's engine...
Last edited by Askental on Sun Nov 09, 2014 6:08 pm, edited 1 time in total.
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Re: Respec cost cap

by Hatson » Sun Nov 09, 2014 5:52 pm

You don't have to have a specific PvP spec though to enjoy PvP. Sure you might not be quite able to perform at your fullest potential. But it's still PvP. I mean, I'm gonna be playing a god damn hybrid class. And I'll probably never respec from PvE to PvP. I don't need to have a few points different to be able to play the game.
I get that you might be slightly gimped compared to the people that only PvP. But damn, so was everyone back in the day. You don't need to minmax to have fun in a game.

It's whatever, though. We're just regurgitating previous posts here already. The decision has already been made, let it be like it is. We'll see how it is when the server is live and active with lvl 60 players.
In the end, I'm going to have more fun than I've had with a game for a long time anyways, and I'm here to stay. Because Vanilla/BC WoW is my love. Something like this would never change that for me.
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