Cataclysm wrote:you understand this puts a dangerous precedent regarding azuregos down the line? if more and more guilds decide to wait by the line until azu is low, by the end there wont be any guild engaging azuregos and everyone will just idle around until either enough people leave, or they get bored and go do something else.
A dangerous precedent? Really? If one wants to do that, he will, getting a silly cross is of no importance in the end, the only thing people want is to loot the corpse.
Now that everyone is either mad or simply jealous, we might want to talk about something way more important. The fact that Azuregos (and every other outside mob for that matter) doesn't regen its HP while on the way back to its spawn but once he's back in place. Making it easy to tag a mob low on HP.
This bug (because you all know that it's a bug) is actually the only reason such things are possible.
Such things:
- For a guild of the same faction to actually make a mob reset (the way it's working at the moment is wrong, you can't just take the aggro of a mob & then make it reset for everyone, this is ridiculous.) As long as someone is in the aggro list, it shouldn't ever happen.
- For anyone to simply profit from the fact that a boss/mob doesn't regen while going back in his place but rather when he's reached it. And this problem is the only reason why we kill the poor fellow so easily, despite being so many of both factions. We can just 'steal' it whenever we want (and I'll remind you that, that's exactly what you did at the beginning of the fight, so don't try to play the victims here.)
These bugs should be fixed ASAP.
And they're the only reason why we can't have proper fun on worldbosses as of now. And, yeah, anyone that actually played on retail (not feenix, not E.D.) knows that what I'm saying is true.
Think about this before blaming others for doing exactly what you tried to do five minutes earlier (and failed to do.)
I hope this gets fixed quickly, it'll bring back some fun in doing outdoor bosses...