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Some general questions about the server

PostPosted: Tue Jan 06, 2015 9:17 am
by vyse
I'd like to know if some of the common "MaNGOS" flaws have been looked into, like:

- Kiting - has been promised by many servers, never seen it happen
- Flightpaths ( chaining shortest paths together instead of using proper flight path)
- Engineering profession ( many bugs on most servers )
- Group Looting
- Rare mobs loot tables - proper loot tables in general


... just to name a few

Thanks in advance!

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 11:09 am
by vyse
It's a shame the staff does not seem to bother to answer serious questions from their potential players...

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 11:47 am
by Nain
the french only surrender

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 11:47 am
by Imbaslap
bring up these issues come PVE test next weekend. you will be able to test the group looting issue and kiting atleast in the instance portion.

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 4:29 pm
by Aquane
and don't you forget how fast bugs got fixed during the PvP test either!

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 7:21 pm
by Viper
- Flightpaths ( chaining shortest paths together instead of using proper flight path)


What does this means ?

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 7:51 pm
by Gunnis
Viper wrote:
- Flightpaths ( chaining shortest paths together instead of using proper flight path)


What does this means ?


If I was to guess:

Will the flight paths automatically choose the shortest route.

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 8:48 pm
by Hatson
Viper wrote:
- Flightpaths ( chaining shortest paths together instead of using proper flight path)


What does this means ?


In Vanilla, the flight paths used were often longer and contrived. Later in WoW, they did an overhaul on the flightpath system, adding new flightpaths for both factions as well as improving the flightpaths that each place took between one another, so each path made a lot more sense and was generally the shortest path available.

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 9:22 pm
by Viper
- Kiting - has been promised by many servers, never seen it happen

Working as on retail, was implemented years ago already. This is a mandatory fix for the epic quest hunt.

- Flightpaths ( chaining shortest paths together instead of using proper flight path)

Seems good to us (?)
You can check it yourself if you want during the PVE Session.

- Engineering profession ( many bugs on most servers )

Working as intended.

- Group Looting

All bugs fixed, included some tricky one in Vanilla core :)

- Rare mobs loot tables - proper loot tables in general

We can't say right now that it's a 100% OK, but so far, no problem found.

Re: Some general questions about the server

PostPosted: Sun Jan 11, 2015 10:39 pm
by Terrub
vyse wrote:...
- Flightpaths ( chaining shortest paths together instead of using proper flight path)
...


What I believe OP meant is:
On many servers when you fly from point A to point C, through point B, the trajectory you flew would be made by seemingly concatenating all the nodes in the trajectories of flightpaths AB and BC which makes it look as if you almost crash into the flightmaster at point B only to be sent off on your way to Point C before you could pick up your kneecaps.

Whereas in retail there would be an actual path ABC that had it's own nodes so it would look as if you were just: "Passing by".
Though I imagine a lot of them were from the existing paths: AB and BC.

in pseudo code, imagine something like:
Code: Select all
// Given:
path_AB = {A1, A2, A3, A4};
path_BC = {B1, B2, B3, B4};

// Current:
path_ABC = concat(path_AB, path_BC);

// Expected:
path_ABC = {A1, A2, A3, ABC1, B2, B3, B4}


Not sure why I felt the need to explain this so vividly, but I hope it helps.