Stuff that was added 1.10

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Stuff that was added 1.10

by Noxx » Fri Jan 23, 2015 9:53 pm

https://www.youtube.com/watch?v=s7AdpjaiR-M#t=3139


Quest experience to gold conversion at level 60. - So before that u did not get extra gold from quests when u where 60

Linked flight paths. - Before 1.10 u could not fly all over the place

I hope Nostalrius adds these features for a more vanilla feeling
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Re: Stuff that was added 1.10

by Kroz » Mon Jan 26, 2015 12:59 am

no
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Re: Stuff that was added 1.10

by Noxx » Mon Jan 26, 2015 11:57 am

And why not? we are here for the vanila feeling right? u want simple wow go and play retail
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Re: Stuff that was added 1.10

by Trixy » Mon Jan 26, 2015 12:38 pm

I second that...NO
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Re: Stuff that was added 1.10

by ohgr » Mon Jan 26, 2015 1:08 pm

Noxx wrote:And why not? we are here for the vanila feeling right? u want simple wow go and play retail


Because unlinked flightpaths makes WoW alot harder and/or complex, right?
Sounds like a pretty useless thing to revert back, to me anyway, as it doesn't really contribute to anything other than an unnecessary amount of clicking.
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Re: Stuff that was added 1.10

by Trixy » Mon Jan 26, 2015 1:16 pm

Exactly. We want it to be close to vanilla...but not miserable..trust me the gear nerfs will make things tough as it is.
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Re: Stuff that was added 1.10

by Xyz » Mon Jan 26, 2015 6:17 pm

You could not use the 1.12 client without the linked flight paths, period.

If you wanted a 100% accurate vanilla experience, I hate to say it, but you either played it or you missed it. While older patch versions of mangos do exist, all the way back to beta 0.6, they rely on the same source and thus not only will there need to be years of development on each patch to reverse engineer it unless you got a large team working 8 hours a day on it, and even then, it would still take longer than blizzard because they have to reverse engineer it which takes longer than just writing it.

The reason item changes are feasible I've already explained elsewhere, but its because the client doesn't have anything hard coded for items, and gets all item data from the server. So a database change on items is a fairly minor tweak. If you have an interest in finding out what is possible and what is not, check out a project like getmangos/cmangos and set up a core and tinker around. You'll find a lot of limitations based on the client though there is also a lot of freedom as well, just not the kind that is suitable for what you want.
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Re: Stuff that was added 1.10

by Noxx » Tue Jan 27, 2015 8:09 am

Well Gold change is also not needed? u are all lazy kids from MoP and WoD...
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Re: Stuff that was added 1.10

by ohgr » Tue Jan 27, 2015 3:22 pm

Noxx wrote:Well Gold change is also not needed? u are all lazy kids from MoP and WoD...


Go play alpha, stop being a lazy casual.
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Re: Stuff that was added 1.10

by kovenant » Tue Jan 27, 2015 3:45 pm

oeh oeh and then also re-implement the loot bug.
/me dances around crazy

seriously :roll:
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