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 .Screenshot for reference:

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bylandoor wrote:I was able to fix the issue by changing the 0 to a 1 on line 835 of DUF_UnitFrame.lua.
Those lines now read:
if (count and count > 1) then
getglobal(DUF_FRAME_DATA[unit].frame.."_Buffs_"..i.."_Stack"):Show()
getglobal(DUF_FRAME_DATA[unit].frame.."_Buffs_"..i.."_Stack"):SetText(count);
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