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Re: [RELEASE] - Modified Power Auras - v1.0

PostPosted: Sat Feb 27, 2016 4:33 pm
by Guybrush
Are trinkets supported? Trying to add a timer for ToEP

Re: [RELEASE] - Modified Power Auras - v1.0

PostPosted: Sat Feb 27, 2016 4:38 pm
by Geigerkind
ye, but the timer is one of the bugs that is going to be fixed this we

Re: [RELEASE] - Modified Power Auras - v1.0

PostPosted: Sun Feb 28, 2016 12:37 am
by RiZLA
I had to register to give my support. Power Auras is easily my most missed addon, and the official vanilla version is so under-developed.

Thank you for your work!

Re: [RELEASE] - Modified Power Auras - v1.0

PostPosted: Sun Feb 28, 2016 11:56 am
by Geigerkind
Version 1.1:
- Fixed Target Debuffs/Buffs
- Fixed Cooldown timer
- Added missing Icons to the icon menu
- Made Icons being click through

In order to speed up the Update time: Open ModifiedPowerAuras.lua and change UPDATETIME to less. That is the intervall. In order to prevent the cooldowns to be shown on every global, I added an variable to just show cooldowns above 2 seconds. You can change it with the variable: CD_GLOBAL_PREVENT

This is just an small update to fix some bugs. Features like animations and more usability will be added at a later point.

cheers!

Re: [RELEASE] - Modified Power Auras - v1.1

PostPosted: Mon Feb 29, 2016 6:54 pm
by Geigerkind
I updated the performance of this version, because it has gotten a bit inperformant with the last update

Re: [RELEASE] - Modified Power Auras - v1.1

PostPosted: Sat Mar 05, 2016 1:31 pm
by DarkGreen
Is there a way to get the CD on Engineering items, specifically Iron grenades to show up ? I can't seem to get to work

Re: [RELEASE] - Modified Power Auras - v1.1

PostPosted: Sun Mar 06, 2016 7:49 pm
by Geigerkind
Yep, I will implement it for the next version. Although I think it should work with the current MPowa as well. Try the item name.

Re: [RELEASE] - Modified Power Auras - v1.1

PostPosted: Mon Mar 07, 2016 8:07 pm
by DarkGreen
Yes, the item name is what I tried to use obviously :)

Although, my issue may be more fundamental - I'm missing the "action useable" trigger which existed in the retail version since I can't get Execute and Overpower to register either. I checked the buff option, but that's not what it is so it fails to work ... any thoughts ?

Thank you for making this project a reality in any case - power auras were easily my favorite add on in retail and it's good to know that work is being done to import it here as well :)

Re: [RELEASE] - Modified Power Auras - v1.0

PostPosted: Mon Mar 07, 2016 9:30 pm
by Forteski
Myskillkills wrote:Not sure about you guys, but that one fucked up all of my xpearl unit frames, fucked my moveanything settings (and moveanything itself), discord action bars, swstats and some other minor addons.
I never thought a power auras addon could do that, so I thought its some other addon I installed recently, so I had to rework my ui from scratch four times (took me so fucking much time rly) untill I realised it was mpowa.

Anyone encountered the same?


I've had it happen twice. The second I try to log in with this addon enabled, multiple other addons like SuperMacro, SwStats, Theorycraft, Vanilla Guide, and Simple Minimap will become broken beyond repair even after the addon is disabled. You'll basically need to delete your WTF folder to recover. Tried it with two different UIs and same thing happened.

Re: [RELEASE] - Modified Power Auras - v1.1

PostPosted: Fri Mar 11, 2016 11:28 am
by Luxon
Geigerkind wrote:Yep, I will implement it for the next version. Although I think it should work with the current MPowa as well. Try the item name.

Please implement cast by me option too :P