modui

Re: modui

by Anmercey » Sat Oct 24, 2015 3:17 pm

omg, BIG THANKS BRO
Anmercey
Sergeant
Sergeant
 

Re: modui

by xcdead » Sat Oct 24, 2015 6:09 pm

Would it be possible to have the XP bar look like the reputation bar in 60? I mean big and "divided" not a single line? Hope you understand what I mean
xcdead
Private
Private
 

Re: modui

by modernist » Sat Oct 24, 2015 6:14 pm

https://github.com/obble/modui/blob/mas ... rk.lua#L64

delete everything from lines 64-88, and 96-111

can you send me a pic of what they both look like before you do though? I don't have a 60 yet so i dunno what the design is like currently

e: see next post
Last edited by modernist on Sat Oct 24, 2015 6:25 pm, edited 1 time in total.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by xcdead » Sat Oct 24, 2015 6:23 pm

modernist wrote:https://github.com/obble/modui/blob/master/moddark/dark.lua#L64

delete everything from lines 64-111

can you send me a pic of what they both look like before you do though? I don't have a 60 yet so i dunno what the design is like currently


I tried what you suggested before but then it looses the nice dark theme. I will upload and show you.

http://imgur.com/a/Ol6Kf

on the above picture you can see what happend after I removed the said lines. It the way I want it but not the dark theme. On the other picture its my 60 with no modification. I want my XP-bar to look like that :)
xcdead
Private
Private
 

Re: modui

by modernist » Sat Oct 24, 2015 6:31 pm

yeah sorry i was lil overzealous with the deleting there. try this:

replace lines 96-97 with
Code: Select all
    for i = 0, 3 do _G['MainMenuXPBarTexture'..i]:SetVertexColor(colour.r, colour.g, colour.b) end
    for i = 0, 3 do _G['ReputationWatchBarTexture'..i]:SetVertexColor(colour.r, colour.g, colour.b)  end


delete lines 102-111
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by xcdead » Sat Oct 24, 2015 6:34 pm

modernist wrote:yeah sorry i was lil overzealous with the deleting there. try this:

replace lines 96-97 with
Code: Select all
    for i = 0, 3 do _G['MainMenuXPBarTexture'..i]:SetVertexColor(colour.r, colour.g, colour.b) end
    for i = 0, 3 do _G['ReputationWatchBarTexture'..i]:SetVertexColor(colour.r, colour.g, colour.b)  end


delete lines 102-111


When I tried this the dark ui is gone. Everything is back to "blizzards" grey theme :(
xcdead
Private
Private
 

Re: modui

by modernist » Sat Oct 24, 2015 6:58 pm

works for me —
Image

just overwrite the entire contents of dark.lua with this: https://gist.github.com/obble/05331f2c76a23e75d8ff
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by xcdead » Sat Oct 24, 2015 7:01 pm

modernist wrote:works for me —
Image

just overwrite the entire contents of dark.lua with this: https://gist.github.com/obble/05331f2c76a23e75d8ff


Works now! Thanks so much :)
xcdead
Private
Private
 

Re: modui

by sounds » Sat Oct 24, 2015 7:30 pm

What lines can I comment out to remove the dark textures for the rare/elite dragon around the target frame?
sounds
Tester
 

Re: modui

by modernist » Sat Oct 24, 2015 7:49 pm

for just rare/elite? not currently possible without also losing standard target dark textures. i'd like to add a way of quickly recognising the difference between the two though, something you'd be interested in?
modernist
Sergeant Major
Sergeant Major
 

PreviousNext

Return to Addons & macros