modui

Re: modui

by modernist » Mon Nov 16, 2015 3:33 pm

v43

+ refigured actionbar, with the 3rd & 4th extra bars brought down to sit above the 1st & 2nd.
+ full stopwatch functionality & macro support added. see http://wowwiki.wikia.com/wiki/MACRO_stopwatch
+ reformatted 'true + %' status text

Image

inevitable_user wrote:OMG! I want the action bars back on the right again!!


To return the action bars to their default position then simply change line 3 here to:
Code: Select all
    MODUI_HORIZONTAL = false        -- TOGGLE FULL HORIZONTALLY DISPLAYED ACTIONBARS


an in-game option to toggle will be provided (along with plans for a separate UI option panel for the growing numbers of modifications in modui) in an upcoming update.
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Re: modui

by Bonuslife » Mon Nov 16, 2015 6:16 pm

Hi,
quoting my previous reply (because of 1 day delay from new forum account)

Bonuslife wrote:Hi,
first, thanks for the awesome addon!
second: i would like to ask about the health bar, when the player or target gets more damage while the healing is in progress, the healcomm's prediction dont fall behind to the updated, current health bar

this is an example picture:
http://i.imgur.com/6LZkMox.jpg

I would like to ask, if this is the current behavior, or some other addon messes things up?

If this is the current behaviour i would like to suggest the change, where healcomm follows up the current health.

Thanks again!


Also,
I found an other things, i would like to mention:

First:
When I mouseover the pet frame, it says in the tooltip: Shift + Drag to move PetFrame,
so I assume, there would be an option to move just the pet frame alone, away from the player frame,
but when i try to move it (shift + left mousebutton), the petframe does not move.

It is possible, to drag the playerframe (with petframe sticks to it), and the target frame too.

So I would like to suggest moving the pet frame alone, away from the player frame.
Also, it would be awesome if it were possible to set the pet buff bar above/left/right side to the petframe.

I tryed to move the petframe with MoveAnithing! addon but when the playerframe is scaled,
the petframe jumps a bit bottom-left side when locked.


Second:

With my hunter,
the health value is different, there is a number above it, maybe the pet % hp, not sure.
It is gone when i dismiss my pet.

http://i.imgur.com/1EMwOCm.jpg

Do you have any suggestion, how could i get these changes by myself
or do you plan change things further, in the addon?

Thank you.

Edit: From the v43 version, posted above, the petbar was in wrong place, in the same position of the bottom left action bar
(or just for me)
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Re: modui

by xcdead » Mon Nov 16, 2015 6:39 pm

Any way to make the elite dragon not so dark? Looks like a rare for me
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Re: modui

by modernist » Mon Nov 16, 2015 6:40 pm

hey, sorry yeah i did miss that — thanks for chasing it up.

As for your first post, HealComm is a separate addon and therefore reports should be made to the developer in his thread here.

For the 2nd, the PetFrame is locked in place by blizzard and is extremely difficult to separate from the PlayerFrame, i'll remove the tooltip that suggests it should be able to be independently moved whilst it cannot.

As for other pet stuff on the health + action bars, ugh. Due to the annoyance in levelling a hunter to test pet stuff i've just kind of written it and hoped for the best. I've just been given access to a hunter character though and will fix these bugs ASAP.
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Re: modui

by Bonuslife » Mon Nov 16, 2015 7:02 pm

modernist wrote:
As for your first post, HealComm is a separate addon and therefore reports should be made to the developer in his thread here.


HealComm, used in Rhena's LunaUnitFrames works great, so i assumed there was some issue in the implementation.

modernist wrote:For the 2nd, the PetFrame is locked in place by blizzard and is extremely difficult to separate from the PlayerFrame, i'll remove the tooltip that suggests it should be able to be independently moved whilst it cannot.


ok, i will try to do something with MoveAnything! addon, it is moving, but has some issue

Thanks for your reply!
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Re: modui

by modernist » Mon Nov 16, 2015 7:04 pm

Bonuslife wrote:HealComm, used in Rhena's LunaUnitFrames works great, so i assumed there was some issue in the implementation.


same errors occur with the default unit frames, i assume it works for LUF but is less complete for the blizzard ui
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Re: modui

by modernist » Mon Nov 16, 2015 8:38 pm

v44

+ fixed pet status display
+ pet actionbar positioning
+ pet actionbar skin
+ pet debuff skin

Image
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Re: modui

by modernist » Tue Nov 17, 2015 10:59 pm

v45

+ hp & mana values on target frame

Status values are provided via the lightest and cleanest library for target health values; MobHealth3. Displayed in the same manner as your player status text, if a true value can't currently be found it'l simply fall back to a %.

there may be some conflict with other addons such as CleanPlayerFrame, MobInfo or other variants of MobHealth — fixes are at your discretion.

shout to Dragons for the impetus.

Image
Image
Image
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Re: modui

by modernist » Wed Nov 18, 2015 9:39 pm

v46

+ keydown casting (equivalent to snowfallkeypress)
+ fix for RP reportage at rank 0
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Re: modui

by kuurtzen » Wed Nov 18, 2015 10:38 pm

modernist wrote:v46

+ keydown casting (equivalent to snowfallkeypress)
+ fix for RP reportage at rank 0


I had a problem with snowfall on my healer char. when I wanted to cast a self-spell by pressing the modifier key 'alt' whilte targetting a friendly target and it would still cast that spell on my friendly target. How's keydown casting on that regard?
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