modui

Re: modui

by balsh » Sat Dec 05, 2015 8:31 pm

Image
balsh
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Re: modui

by kuurtzen » Sat Dec 05, 2015 8:35 pm

balsh wrote:Image


haha I used those same skeleton mages to make the castbar addon
kuurtzen
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Re: modui

by modernist » Sat Dec 05, 2015 10:42 pm

balsh wrote:Image


kuurtzen wrote:btw in the case of self-cast buffs such as ice block, mana shield, ice barrier, divine shield etc. they're buffs so it should go:

'playerA gains Ice Block.' rather than 'playerA is afflicted by Ice Block.' Unless this is covered by the message '->'? unsure what that does


these should (tentatively) both be accounted for now.
modernist
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Re: modui

by Toaster » Sun Dec 06, 2015 12:01 am

Hey Modernist!
First of all I want to thank you because your doing a great work. I really like this Addon and how nicely ur updating it.

Anyways ... I've got some questions :P

The Raid-interface seems to be buggy for me. 2 or 3 days ago when I first installed your addons the button to execute the 'Spawn' command didnt appear for me. So I reinstalled Classic WoW and surprise, it was there. Now it disappeared again and i have no clue why ;(
I already tried to disable all other addons but the button still didnt want to show up. The only thing I changed was updating modui. Maybe u got an Idea what went wrong?

- Im wondering if theres a way to change the formula for chat-timestamps. I would like to just see hours and minutes.

- Could you recolor (if yoou find time of course) some UI-elements or even other addons too? Im thinking of the Post-interface, ShaguQuest (EQL) or Atlas for example . Im also wondering if im able to do these changes myself without any experience with lua.

- Is it possible to get the 'bg-map for Questing zones' even without using your worldmap-modul? Since im using Cartographer I just removed world.lua from its folder. The Map still appears to be black-themed and the shift-m comand is still working out of bgs aswell. But just the player-arrow appears and the map is missing. It seems some Dependency is missing. http://i.imgur.com/ZbEEdxF.jpg

- How to change the background transparency for some menus like Right-click stuff (dismiss pet, invite, etc) and the settings-menu for chat-windows. I would like to have it as dark as the tooltips.

- Im not even sure if ure the right one to help me about this but is there a way to change the 'visibility-tier' (not sure but I think its called 'Strata') of the pet bar. Its overlapping with Cartographer (the World-map is 'behind' the pet-bar) but all other Actionbars are not. http://i.imgur.com/tBaAiGj.jpg

Thanks for your Patience and I want to sorry because my English is horrible and I hope u understand everything I wanted to say.
Toaster
Tester
 

Re: modui

by balsh » Sun Dec 06, 2015 4:12 am

question: How can I remove the timer on the castbars?


Edit:
the nameplate border and healthbar are on the same layer


I actualy got that bug again somehow with the non clickable plates, even with your advice!
balsh
Sergeant
Sergeant
 

Re: modui

by modernist » Sun Dec 06, 2015 12:46 pm

Toaster wrote:Hey Modernist!
First of all I want to thank you because your doing a great work. I really like this Addon and how nicely ur updating it.

Anyways ... I've got some questions :P


Thanks! i'll go through them one by one:

Toaster wrote:The Raid-interface seems to be buggy for me. 2 or 3 days ago when I first installed your addons the button to execute the 'Spawn' command didnt appear for me. So I reinstalled Classic WoW and surprise, it was there. Now it disappeared again and i have no clue why ;(
I already tried to disable all other addons but the button still didnt want to show up. The only thing I changed was updating modui. Maybe u got an Idea what went wrong?


This is weird — were you in a raid at all times across this period? the button will only appear when that is the case.

Toaster wrote:- Im wondering if theres a way to change the formula for chat-timestamps. I would like to just see hours and minutes.


i'd been meaning to getting around to this anyway, since most other instances of time formatting have now been rounded off. download the latest version:

Image

they're coloured by your player class :)

Toaster wrote:- Could you recolor (if yoou find time of course) some UI-elements or even other addons too? Im thinking of the Post-interface, ShaguQuest (EQL) or Atlas for example . Im also wondering if im able to do these changes myself without any experience with lua.


the mailbox interface is annoying because it's one large texture rather than several layers (as with other UI elements) so darkening it negatively affects the parchment colours. In other places (like the parchment texture on the quest interface) i've gotten around this by cutting up and adding my own separate texture over the top again, i just haven't gotten around to it yet here (or the PVP queue interface, or a couple of others).

I won't be adding support for addons I don't personally use — but i'll try and work on adding a function that allows users to darken/colourise custom frames. eventually i'd also like to add a colour picker that updates the colour of all these frames dynamically, so you can have a dark blue or purple UI, or whatever.

Toaster wrote:- Is it possible to get the 'bg-map for Questing zones' even without using your worldmap-modul? Since im using Cartographer I just removed world.lua from its folder. The Map still appears to be black-themed and the shift-m comand is still working out of bgs aswell. But just the player-arrow appears and the map is missing. It seems some Dependency is missing. http://i.imgur.com/ZbEEdxF.jpg


i'll install Cartographer today and see what might be causing this issue. removing 'world.lua' shouldn't affect it, as everything for the battleground map is handled in 'modmaps/pvp.lua'.

Toaster wrote:- How to change the background transparency for some menus like Right-click stuff (dismiss pet, invite, etc) and the settings-menu for chat-windows. I would like to have it as dark as the tooltips.


this is also updated in the latest version.

Toaster wrote:- Im not even sure if ure the right one to help me about this but is there a way to change the 'visibility-tier' (not sure but I think its called 'Strata') of the pet bar. Its overlapping with Cartographer (the World-map is 'behind' the pet-bar) but all other Actionbars are not. http://i.imgur.com/tBaAiGj.jpg


this should also now be fixed in the latest version, let me know.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by modernist » Sun Dec 06, 2015 12:58 pm

balsh wrote:question: How can I remove the timer on the castbars?


Edit:
the nameplate border and healthbar are on the same layer


I actualy got that bug again somehow with the non clickable plates, even with your advice!


do a ctrl + f search for 'cast.timer' in 'moduf/castbar.lua' and 'modplate/nameplate.lua' and delete any line that includes it.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by Toaster » Sun Dec 06, 2015 1:57 pm

thanks for that quick response! Your doing a awsome job :)

edit: ill test modraid again no sure if I was in raid last time ^^'
Last edited by Toaster on Sun Dec 06, 2015 3:01 pm, edited 1 time in total.
Toaster
Tester
 

Re: modui

by balsh » Sun Dec 06, 2015 2:33 pm

Yes thanks..
Removed the timer without any problem
This is some really cool UI you're making right there, much better than the NECB/antagonist mess.

I've actualy switch back to clickable nameplates since it caused me more trouble than not being able to not turn the camera in some rare cases.
balsh
Sergeant
Sergeant
 

Re: modui

by modernist » Sun Dec 06, 2015 3:07 pm

balsh wrote:Yes thanks..
Removed the timer without any problem
This is some really cool UI you're making right there, much better than the NECB/antagonist mess.

I've actualy switch back to clickable nameplates since it caused me more trouble than not being able to not turn the camera in some rare cases.


:]

if you do want them uninteractive in future, just swap what you had before with
Code: Select all
plate:EnableMouse(false)


should fix overlapping bugs
modernist
Sergeant Major
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