modui

Re: modui

by modernist » Tue Dec 22, 2015 11:24 am

saruwatabi wrote:A good idea might be to make a settings window where you could change that stuff, but you probably already know that or someone made that suggestion already.


working on it

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Re: modui

by saruwatabi » Tue Dec 22, 2015 2:36 pm

splendid, thank you for the heads up!
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Re: modui

by Noxm » Tue Dec 22, 2015 3:14 pm

Hey Modui

Thanks a lot for your work.

I have two questions :

How to change the raidframe default position (x,y) ?
How to change the Arathi bg node pick position (x,y) ?

http://i.imgur.com/w1DGsED.jpg
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Re: modui

by modernist » Tue Dec 22, 2015 4:29 pm

Noxm wrote:How to change the raidframe default position (x,y) ?


assuming the position of the raid frames in that screenshot is where you want them by default, you need to change line 15 here to something like:

Code: Select all
f:SetPoint('TOPLEFT', 200, -UIParent:GetHeight()/3)


the raid frames are getting an overhaul with their spawning method soon that'l make it easier to position raid frames wherever you want, and in a way that allows you to set in which direction (left or right, up or down) they grow as your groups fill up — i'm aware that those who prefer their raid on the left hand side of the screen probably don't want their frames growing from right to left.

Noxm wrote:How to change the Arathi bg node pick position (x,y) ?


lines 19-23 here are what you need. not knowing exactly where you want to reposition it, it might be easiest just to change the number values:

Code: Select all
            node:SetPoint('TOPLEFT',
                          i == 1 and UIParent or _G['modnode'..(j - 1)],
                          i == 1 and 'TOP' or 'BOTTOMLEFT',
                          i == 1 and [CHANGE THIS TO A NUMBER #1] or 0,
                          i == 1 and [CHANGE THIS TO A NUMBER #2] or -5)


replacing [CHANGE THIS TO A NUMBER ##] with a numerical value, obviously.

#1 controls horizontal positioning, and a positive number will offset it to the right of the score frame, whilst a negative one will offset it to the left.
#2 controls vertical positioning, and a positive number will offset it upwards from the score frame, whilst a negative one will offset it downwards.

you can position it anywhere on the screen with these two offsets, though if you want it right down in the bottom right hand corner it might take quite a large value; 1000+


on my to-do list with this particular mod is AV timers & a way to announce times or flag carrier names via battleground chat.
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Re: modui

by Noxm » Tue Dec 22, 2015 6:15 pm

Thanks a lot Modernist :

That my ui in raid : http://i.imgur.com/CfKz6jT.jpg
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Re: modui

by saruwatabi » Tue Dec 22, 2015 7:56 pm

Noxm wrote:Thanks a lot Modernist :

That my ui in raid : http://i.imgur.com/CfKz6jT.jpg


pretty neat, one question; how can you setup your swstats so it shows the dps, i cant find the option in mine D:
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Re: modui

by Noxm » Tue Dec 22, 2015 8:41 pm

saruwatabi wrote:
Noxm wrote:Thanks a lot Modernist :

That my ui in raid : http://i.imgur.com/CfKz6jT.jpg


pretty neat, one question; how can you setup your swstats so it shows the dps, i cant find the option in mine D:


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Re: modui

by saruwatabi » Tue Dec 22, 2015 8:59 pm

tyvm :D
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Re: modui

by Anmercey » Fri Dec 25, 2015 8:54 pm

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Re: modui

by modernist » Fri Dec 25, 2015 10:20 pm

fuck i thought i'd squashed/bypassed that bug -____-

working on a fix
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