modui

Re: modui

by saruwatabi » Sun Dec 27, 2015 8:02 pm

Noxm wrote:@modernist

Why two line ?

i think this is better : Image


yeah, i like that one aswell, because it takes less space.
User avatar
saruwatabi
Grunt
Grunt
 

Re: modui

by Rockyramboa » Tue Dec 29, 2015 7:58 pm

I'm asking a lot but would it be possible for you to add a skinned version of ktm so it fits the ui better?
same style as Roth's rThreat
Rockyramboa
Private
Private
 

Re: modui

by Roadblock » Tue Dec 29, 2015 8:36 pm

It's not exactly skinned modui style but I think the default KTM 17.35 skin is closer than the .2x versions.
Image
Astaldo @ Nostalrius PvE (Alliance)
Addons I've posted on Forum
User avatar
Roadblock
Senior Sergeant
Senior Sergeant
 

Re: modui

by modernist » Tue Dec 29, 2015 8:57 pm

Image

Code: Select all
    if IsAddOnLoaded'KLHThreatMeter' then
        modSkin(KLHTM_Frame, 18)
        modSkinPadding(KLHTM_Frame, 0)
        modSkinColor(KLHTM_Frame, .2, .2, .2)
        KLHTM_TitleFrame:SetFrameLevel(0)
    end


drop it in this file

you can apply this border to any frame. create a macro with this script:
Code: Select all
/run message(GetMouseFocus():GetName())

then mouseover the frame you want to skin and hit it to get its name in a pop up. from there, do

Code: Select all
modSkin(frameName, 18)
modSkinPadding(frameName, number)
modSkinColor(frameName, r, g, .b)
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by Rockyramboa » Tue Dec 29, 2015 9:40 pm

wow that's cool, thanks!

I thought I was gonna get a "I feel you" reply :D, it truely is Christmas
Rockyramboa
Private
Private
 

Re: modui

by modernist » Sun Jan 03, 2016 12:50 pm

that crazy tooltip. pretty rare bug that, I'm impressed. should be fixed in the next update anyway.

still making slow progress on the options menu where i get the opportunity to work on it:

Image
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by SSJSketch » Sun Jan 03, 2016 11:30 pm

Is anyone else having issues with the tooltip for modRank (aka RP button) in honor tab?

I've only seen it work once by pure luck, the rest of the time.. the tooltip is blank and uses the last location it was instead of the default location.

However when I change Line 12 (in rank.lua) from:
Code: Select all
GameTooltip:SetOwner(this, 'ANCHOR_NONE')

to..
Code: Select all
GameTooltip:SetOwner(this, 'ANCHOR_BOTTOMRIGHT', 15, 1 + this:GetHeight())

It display's perfectly fine.

*Edit*
Seems to be really.. any of modui's tooltips that use "ANCHOR_NONE". I.E. modRank (RP button), modui stats, etc..
modui_ified
-----------------------------------------------------------------
"Success is buried in a garden of failure."
User avatar
SSJSketch
Grunt
Grunt
 

Re: modui

by SSJSketch » Mon Jan 04, 2016 2:39 am

In other news, just a glance at a addon I made to modify modui's unitframe for bigger and class colored healthbar's (ignore blurry icons above target frame on the top half of the screenshot, it's a separate addon).

It's functional, sadly its not totally efficient due to a clash between the addons. The gradient/smooth bars effect for health bars from modui makes it nearly impossible to overwrite the coloring without a constant update. (I.E OnUpdate function).. but if you don't care for total efficiency then this addon is for you (if I decide to release it)!

Image
modui_ified
-----------------------------------------------------------------
"Success is buried in a garden of failure."
User avatar
SSJSketch
Grunt
Grunt
 

Re: modui

by forsaken_toys » Mon Jan 04, 2016 6:50 am

B0tka wrote:http://i.imgur.com/GvJMHmG.jpg


Yeah, got same issue, when bag is opened, mouse over players and NPCs raises error.
forsaken_toys
Sergeant
Sergeant
 

Re: modui

by modernist » Mon Jan 04, 2016 11:04 am

SSJSketch wrote:Is anyone else having issues with the tooltip for modRank (aka RP button) in honor tab?

I've only seen it work once by pure luck, the rest of the time.. the tooltip is blank and uses the last location it was instead of the default location.

However when I change Line 12 (in rank.lua) from:
Code: Select all
GameTooltip:SetOwner(this, 'ANCHOR_NONE')

to..
Code: Select all
GameTooltip:SetOwner(this, 'ANCHOR_BOTTOMRIGHT', 15, 1 + this:GetHeight())

It display's perfectly fine.

*Edit*
Seems to be really.. any of modui's tooltips that use "ANCHOR_NONE". I.E. modRank (RP button), modui stats, etc..


assuming you're using the latest version, this might be a conflict with another addon — when the tooltip parent offset is set to ANCHOR_NONE modui will reposition based on where the mainmenubar is. i'd take a stab in the dark that you might be using an actionbar mod like bongos that hides these when creating its floating action buttons.

a serviceable fix for now might be to toggle this value to "false", which will disallow any modifications to the tooltip position and place it back in the default spot.

The ongoing fleshing out of the options menu should serve to fix this behind the scenes, without having to manipulate settings.
modernist
Sergeant Major
Sergeant Major
 

PreviousNext

Return to Addons & macros