modui

Re: modui

by Minitrouble » Thu Jan 07, 2016 4:42 pm

Hi,i do not have gcd on main bar,this my bug?
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Re: modui

by SSJSketch » Thu Jan 07, 2016 4:53 pm

Minitrouble wrote:Hi,i do not have gcd on main bar,this my bug?

I as well do not have a cool down display on the main bar, but it seems to be fine for the top bars.
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Re: modui

by modernist » Thu Jan 07, 2016 5:09 pm

just pushed a version that I'm hoping will fix this issue, can you download and let me know?

https://github.com/obble/modui/commit/a ... a52a66fb9a

it will also fix the issue with overlapping tooltip hp bars.
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Re: modui

by modernist » Fri Jan 08, 2016 12:59 am

okay the warrior cooldowns bug is not fixed — working actively to get it sorted. sorry warriors :[
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Re: modui

by gangstanigga » Fri Jan 08, 2016 2:46 am

is there a range finder on the raid frames?
yo moma so fat she carried both teams
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Re: modui

by SSJSketch » Fri Jan 08, 2016 3:56 am

modernist wrote:okay the warrior cooldowns bug is not fixed — working actively to get it sorted. sorry warriors :[

I figured out the issue. For whatever reason the "BonusActionButton#" frame level is 6 while.. the "BonusActionButton#Cooldown" frame level is 4.. You simply need to make the cooldown frame levels be higher than the button frames. Now what is causing the frame levels to differ.. is another question, but here is the solution.

This should do the trick.
Code: Select all
for i = 1, 12 do
     local btn = getglobal("BonusActionButton"..i)
     local cd = getglobal("BonusActionButton"..i.."Cooldown")
     cd:SetFrameLevel(btn:GetFrameLevel() + 1)
end


Macro form (temp fix) until addon fixed.
Code: Select all
/run for i = 1, 12 do local btn = getglobal("BonusActionButton"..i) local cd = getglobal("BonusActionButton"..i.."Cooldown") cd:SetFrameLevel(btn:GetFrameLevel() + 1) end
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Re: modui

by Minitrouble » Fri Jan 08, 2016 11:37 am

Macros work,thank :)
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Re: modui

by ozusteapot » Fri Jan 08, 2016 12:10 pm

Hey, I love your addon, I think it looks amazing, however my only gripe with it is how buggy it acts when combined with RingMenu.

Basically whenever I try to use RingMenu I get this error:
"modSkin error: Invalid frame! This object has no modSkin border"

Is there any way to work-around this?
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Re: modui

by modernist » Fri Jan 08, 2016 1:33 pm

SSJSketch wrote:
modernist wrote:okay the warrior cooldowns bug is not fixed — working actively to get it sorted. sorry warriors :[

I figured out the issue. For whatever reason the "BonusActionButton#" frame level is 6 while.. the "BonusActionButton#Cooldown" frame level is 4.. You simply need to make the cooldown frame levels be higher than the button frames. Now what is causing the frame levels to differ.. is another question, but here is the solution.

This should do the trick.
Code: Select all
for i = 1, 12 do
     local btn = getglobal("BonusActionButton"..i)
     local cd = getglobal("BonusActionButton"..i.."Cooldown")
     cd:SetFrameLevel(btn:GetFrameLevel() + 1)
end


Macro form (temp fix) until addon fixed.
Code: Select all
/run for i = 1, 12 do local btn = getglobal("BonusActionButton"..i) local cd = getglobal("BonusActionButton"..i.."Cooldown") cd:SetFrameLevel(btn:GetFrameLevel() + 1) end


uggghhhh ok, i get it now — thanks for the bug spotting and fix.

basically the BonusActionButton is tied to the stances (handled by the shapeshift buttons) and is being directly overlaid on top of the standard ActionButton set with a higher frame level, whereas i'd fleetingly assumed that they might hide one when they show the other >_<
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Re: modui

by modernist » Fri Jan 08, 2016 1:35 pm

ozusteapot wrote:Hey, I love your addon, I think it looks amazing, however my only gripe with it is how buggy it acts when combined with RingMenu.

Basically whenever I try to use RingMenu I get this error:
"modSkin error: Invalid frame! This object has no modSkin border"

Is there any way to work-around this?


can you make sure you have the latest versions of both? works fine for me: http://i.cubeupload.com/PCkHCU.png

added skinning for it for the version I'm uploading today (with several bug fixes, including the warrior cooldowns) because this looks neat for portals :d
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