modui

Re: modui

by jsb » Fri Jan 08, 2016 6:08 pm

modernist wrote:you too! fan of your work in general — been thinking of trying to support/fork your resource count mod for just reagent-based spells for a little while too.

I've hesitated to release that mod on these forums since my way of scanning resource costs is currently kind of clumsy and prone to bugs. I'm now aware of a more reliable way to do it, which I hope I'll be able to implement soon. I'll make sure it works with modui as well!
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Re: modui

by modernist » Fri Jan 08, 2016 6:11 pm

yeah the tooltip scanning was causing some issues when i tinkered briefly with it. looking forward to seeing it!
modernist
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Re: modui

by Sonasol » Fri Jan 08, 2016 10:53 pm

Hello and sorry for asking this again but the old method U said to change bars doesnt work anymore and I dont Know what to do :)

I want my right bars back where they were, this "MODUI_HORIZONTAL = false" used to work but I dont see that line there anymore.

Help plz, tks
Sonasol
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Re: modui

by modernist » Fri Jan 08, 2016 11:44 pm

its now changed in the dedicated options menu. click the 'M' you see to the left of your bag buttons, then the 'actionbar' button:

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modernist
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Re: modui

by Rockyramboa » Sat Jan 09, 2016 3:55 pm

Hey there,

Some days ago you showed how to skin other frames like KTM.
I'm applying this to Modified PowerAuras and it works :)
Can you help me write a for loop to apply the texture to all possible powerauras that I want to use so I dont need to write one for everybutton ... if it is possible ofcourse.

Code: Select all
if IsAddOnLoaded'ModifiedPowerAuras' then
        modSkin(TextureFrame1, 18)
        modSkinPadding(TextureFrame1, 1)
        modSkinColor(TextureFrame1, .2, .2, .2)
    end


Thanks in advance !
Rockyramboa
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Re: modui

by modernist » Sat Jan 09, 2016 4:04 pm

Code: Select all
if IsAddOnLoaded'ModifiedPowerAuras' then
    for i = 1, num do
        modSkin(_G['TextureFrame'..i], 18)
        modSkinPadding(_G['TextureFrame'..i], 1)
        modSkinColor(_G['TextureFrame'..i], .2, .2, .2)
    end
end


change num to the number of frames you want to skin
modernist
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Re: modui

by Rockyramboa » Sat Jan 09, 2016 4:32 pm

thanks for the quick reply!

Code: Select all
if IsAddOnLoaded'ModifiedPowerAuras' then
    for i = 1, 4 do
   local bu = _G['TextureFrame'..i]
        modSkin(bu, 18)
        modSkinPadding(bu, 1)
        modSkinColor(bu, .2, .2, .2)
    end
end

does the job!
muchos gracias for this wonderfull ui /bow

E: seems urs works perfectly aswel (not that I doubt your work) but only after an /rl
Rockyramboa
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Re: modui

by Jubilee » Sun Jan 10, 2016 2:03 am

Hi Modernist,

I really love your addon. You've done a tremendous job.

I was wondering if there is any way to have only the class coloured + group-labelled blips for party/raid from World Map, nameplates, unitframes, and friendly flag carrier tracking to be activated? The elements options didn't seem to be able to accomplish what I wanted, nor did deleting certain folders work.

Thanks
Jubilee
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Re: modui

by Aftereight » Sun Jan 10, 2016 3:21 pm

modernist wrote:
Aftereight wrote:One more question, how can i disable showing key binds?


Code: Select all
for i = 1, 12 do
        for _, v in pairs({
            _G['ActionButton'..i..'HotKey'],
            _G['MultiBarRightButton'..i..'HotKey'],
            _G['MultiBarLeftButton'..i..'HotKey'],
            _G['MultiBarBottomLeftButton'..i..'HotKey'],
            _G['MultiBarBottomRightButton'..i..'HotKey'],
            _G['BonusActionButton'..i..'HotKey'],}) do
                v:Hide()
         end
end


drop this somewhere. maybe at the end of this file


Doesnt seem to work for me.
Aftereight
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Re: modui

by cptawesome » Sun Jan 10, 2016 3:56 pm

best addon ever
do you know if there is a way to modify the pallypower frames like yours (black border)?
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