modui

Re: modui

by Noxm » Thu Jan 14, 2016 7:22 pm

You need to delete the addons folder name -master..

Wrong : Modui-master Good : Modui
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Re: modui

by forsaken_toys » Thu Jan 14, 2016 11:25 pm

Hi there!
sometimes I get this bug with key-chain.
Image
Can't catch 100% conditions. If you need something to test on my computer or at least addons list, let me know!
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Re: modui

by kuurtzen » Thu Jan 14, 2016 11:40 pm

keyring up to its old antics again
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Re: modui

by modernist » Fri Jan 15, 2016 11:27 am

oh good that bug again. can you tell me if it starts happening after you open your bank frame?
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Re: modui

by forsaken_toys » Fri Jan 15, 2016 10:56 pm

modernist wrote:oh good that bug again. can you tell me if it starts happening after you open your bank frame?


Nope, tried this, key chain is ok.
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Re: modui

by semtex89 » Sun Jan 17, 2016 6:28 am

Have a question

Is it possible to remove showing hunter/lock pets nameplates?
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Re: modui

by snawfu » Sun Jan 17, 2016 12:08 pm

Target of target how to show, I tried searching through this topic but maybe I'm confused.

I have no other addons turned on.


edit: found some text about it after looking around in the lua but still won't show in game. Did a full WTF delete as well D:
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Re: modui

by modernist » Sun Jan 17, 2016 12:59 pm

Image
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Re: modui

by modernist » Sun Jan 17, 2016 12:59 pm

semtex89 wrote:Have a question

Is it possible to remove showing hunter/lock pets nameplates?


not as far as i know I'm afraid — i'll have a quick look later though
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Re: modui

by Roadblock » Sun Jan 17, 2016 9:23 pm

modernist wrote:
semtex89 wrote:Have a question

Is it possible to remove showing hunter/lock pets nameplates?


not as far as i know I'm afraid — i'll have a quick look later though

I'm testing an experimental feature in CustomNameplates for just this.
It works pretty well but the performance when initially populating the player and playerpet registry is abominable.

It smooths out after it has scanned new players in the vicinity but when entering a heavily populated area for the first time it stutters visibly.

The concept is that in the scanning part where you populate a table with players you do this instead:
Code: Select all
if UnitIsPlayer("target") then
  local _, class = UnitClass("target") -- use the locale-agnostic value
  table_insert(Players, name)
  Players[name] = {["class"] = class}
elseif UnitPlayerControlled("target") and UnitCreatureFamily("target")~=nil then -- should be a player pet
  PlayerPets[name] = true
end

Then you can
Code: Select all
if PlayerPets[name] then --[[hide]] end
someplace else.

I took a look at your nameplates, I see they borrow heavily from the original addon I used for CustomNameplates, so you probably can benefit from some of the optimizations I've done (for example not looping through all the cosmetic pet names for each check)

Hope it helps, I'm not using modui myself but it's a great UI :)

PS. table_insert is an upvalue of table.insert and PlayerPets is a table initialized elsewhere.
PPS. My work in progress code: https://github.com/Dridzt/CustomNameplates
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