modui

Re: modui

by Rockyramboa » Sat Feb 27, 2016 8:02 pm

where does snawfu's table.lua go?
sry for asking this : / #2lazytosearch
Rockyramboa
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Re: modui

by modernist » Sat Feb 27, 2016 8:25 pm

Noxm wrote:
modernist wrote:its probably because modui already has an option to hide the gryphons. look into modui > display > hide gryphons


Thanks a lot i'm feel retarded


:D dw

Rockyramboa wrote:where does snawfu's table.lua go?
sry for asking this : / #2lazytosearch


modui/globals/table.lua

open it up, do a ctrl + f search for "MODUI_DEBUFFS_TO_TRACK" (or scroll to line 323), delete every line after it (including that one) and copy in snawfu's table to replace it.
modernist
Sergeant Major
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Re: modui

by snawfu » Sat Feb 27, 2016 9:58 pm

Image
This guy should have a bleed on him

Image
Cheap shotted

Doesn't actually show up enemy debuffs ?

no errors, nothing
patato
snawfu
Stone Guard
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Re: modui

by modernist » Sat Feb 27, 2016 10:07 pm

i've noticed it just now too. its either an issue with spells tagged 'None', or an issue with any player cast spells.

can you check if poisons correctly apply? that'll answer it for sure, can't test myself for a couple of hours
modernist
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Re: modui

by snawfu » Sat Feb 27, 2016 10:10 pm

modernist wrote:i've noticed it just now too. its either an issue with spells tagged 'None', or an issue with any player cast spells.

can you check if poisons correctly apply? that'll answer it for sure, can't test myself for a couple of hours


Just used Blind on a player target, no icon showed up at all.

edit: doesnt show up crippling either (added it into my table)
patato
snawfu
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Re: modui

by modernist » Sat Feb 27, 2016 10:21 pm

im an idiot. its fixed now.
modernist
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Re: modui

by modernist » Sat Feb 27, 2016 10:21 pm

EVERYBODY PLEASE UPDATE TO v68. SORRY
modernist
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Re: modui

by snawfu » Sat Feb 27, 2016 11:31 pm

Image
looking abit funky
What's going on here : D

Also seems to be copying the auras from the target to all the mobs around you into their plates if they have the same name like in this case.

i'm using my table with some edits.
patato
snawfu
Stone Guard
Stone Guard
 

Re: modui

by kuurtzen » Sat Feb 27, 2016 11:37 pm

yes, there isn't much you can do about this. the only alternative is to only save and show debuffs on players
kuurtzen
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Re: modui

by modernist » Sun Feb 28, 2016 12:06 am

this is one of the reasons i cut down on the # of trash debuffs displayed — and the display error from the previous version was caused my me umming and ahhing over whether to put in a hard lock on player-only debuffs. i still think i might in future.

but yeah like kuurtzen says, there's no real way to fix this — since vanilla has no concept of unique unit ids passed to the client the best i can do is match auras to unit names, and when you get a stack of mob that have the same name then you're quickly shit outta luck. if you really value that serpent sting tracking then you'll have to put up with this unfortunate side effect.
modernist
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