modui

by Miru » Tue Apr 26, 2016 11:00 am

-Snipped-
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Re: modui

by nogueirups » Thu Apr 28, 2016 1:46 am

local install is wow/interface/addons ??? couse in my wow 1.12 the modui inst work, dont show on my addon list, anyone know?
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Re: modui

by Noxm » Thu Apr 28, 2016 3:53 pm

Delete the -master on the addons name
Nostalrius PvP -
Noxm - <Core Raider of Emphasis>
Alt : Noxmk - Noxmq
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Re: modui

by Hoonigan » Tue May 03, 2016 3:14 pm

I'm trying to use modui on a vanilla client (Kronos II) and seem to be having a few issues.

1) The target of target never seems to appear, despite how the advanced interface options are set.

2) Is there a way to re-position the unit frames in the initial package, or is moveanything required? When I try to incorporate moveanything, the status text on player and target seem to deactivate.

3) Is there a way to for the debuff tracker on the nameplates to reflect duration changes via talents (re: Improved Gouge), since improved skills are not currently being accounted.

4) Should OmniCC be working smoothly with this UI to provide button cooldown timers?

Finally, are there any differences in 1.12 clients that I need to worry about for modui functionality (ie: downloading the client from nostalrius website vs. a twin star one)?

Thanks in advance - really great looking UI!
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Re: modui

by Wataritwo » Thu May 05, 2016 2:17 am

Hello, i'd like to start off by thank you all involved in this project, it is simply AMAZING!

Now, i want to check with you guys, if it is possible to change OmniCC frames to match everything else from modui? (even better if it shows a little icon of the skill that is ccing the target)

Thanks in advance !!
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Re: modui

by Rockyramboa » Thu May 05, 2016 7:27 am

Is there an easy way to scale the raidframes?
I found some code in the lua regarding height and width ... but then theres so many things to change to keep it look good.
a simple setscale 1.2 or something would be awesome, but i have no idea how and where to add that.
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Re: modui

by Dethrone » Sun May 08, 2016 8:56 am

Hey, is it possible to somehow only use the PvP battle map from your UI and nothing else?
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Re: modui

by Miru » Sun May 08, 2016 10:35 am

Dethrone wrote:Hey, is it possible to somehow only use the PvP battle map from your UI and nothing else?


open /modui/modui.toc and delete all after
Code: Select all
## Interface: 11200
## Author: modernist
## Title: mod ui
## Notes: make the ui better.
##SavedVariablesPerCharacter: modAction, modStatus, modValue, modBoth, modGryphon, modEndcap, modTimestamp, modAuraFormat, modOneBag, modChatFormat, modItemLink, modBattleMap, modDungeonMap, modNameplate, modQuestWatch, modTooltip, modUnitFrame, modPVPTimers, modPVPRank, modStopWatch, MODUI_COLOUR_FOR_UI

except
Code: Select all
map\mini.lua
map\pvp.lua
map\world.lua
map\pins\pins.lua
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Re: modui

by ceen2 » Tue May 31, 2016 11:44 am

Can I somehow deactivate my portrait or the one of my enemy?
Just taking away needed space.
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Re: modui

by Miru » Tue May 31, 2016 6:44 pm

impossible, use luna unit frames.
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