[Addon] LunaUnitFrames

Re: [Addon] LunaUnitFrames

by Rhena » Sun Jan 31, 2016 12:21 pm

That seems a good idea. I will expose the function in 2.0 as
Code: Select all
lufmo("spell")
Author of LunaUnitFrames - The most advanced unit frames for classic WoW. Visit my GitHub page for them and some other tools i wrote.
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Re: [Addon] LunaUnitFrames

by Pottu » Mon Feb 01, 2016 8:42 pm

Greetings,

when you release the 2.0 version, make a new thread and I'll lock this old one. 77-pages is indeed few too many.

The GM team.
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Re: [Addon] LunaUnitFrames

by Lifealert » Mon Feb 01, 2016 9:22 pm

I'm having a problem with my luna frames where physical debuffs are show on player raidframes but not magical debuffs. I have show debuff pictures enabled, and if I have show dispelable debuffs enabled then there is nothing. If the later is unchecked then I can only see physical debuffs. How can I fix this?
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Re: [Addon] LunaUnitFrames

by Kailas » Tue Feb 02, 2016 1:48 pm

Requests for Luna 2.0

1. New group for every 5 pets in the raid
2. Pets distinguishable from each other. Hunter pets, Warlock pets (imps and the rest or debuff/buff mark for phase shift) and mind control mark (NPC turning into pet upon mind control).
3. HoT tracker for everyone and not just priest and druid (no point in healing a person if he has a HoT on him and is in no immediate danger of death)
4. Better options for Debuff / buff tracking function. I would like to be able to see both the color coded marks as well as debuff picture for non dispellable debuffs like bleeds and sunder armors.

The difficulty of choosing between the two ways of tracking debuffs luna (or combining them) currently has lies in picture debuffs taking a lot of space on frame (affecting health bar visibility) and making them smaller on a small raid frame is making them indistinguishable while color coded takes up less space and offers nice visual in color but lacks information for non dispellable debuffs which affect healing quite a lot. So my request is to have an option to show pictures of nondispellable buffs only (meaning non poison, disease, magic or curse) along with the color coded visuals top right

5. Mark for a warlock using Hellfire
6. Positioning raid frames when not in raid (being able to see all 40 slots as you would if you were in a 40 man raid). When I see someone afk in av I wonder if they are working on their UI xD

Thanks for all the great work and looking foward to LUNA 2.0
Last edited by Kailas on Fri Feb 05, 2016 12:57 pm, edited 7 times in total.
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Re: [Addon] LunaUnitFrames

by Chevejo » Tue Feb 02, 2016 10:08 pm

TyrantRC wrote:Any way I can call the mouseover function from inside a script? I was thinking in reading the whole thread because I'm sure someone asked this before, but holy shit 77 pages :/

What I want to do is to make a macro to cast on mouseover max rank heal and with a modifier to call another rank

like this:

/run if IsShiftKeyDown() then CastSpellByName("Greater Heal(Rank 1)") else CastSpellByName("Greater Heal") end

you probably call SlashCmdList["LUFMO"](msg, editbox), but I'm not sure what parameters are msg and editbox so that's why I'm asking

EDIT: nvm just found it is SlashCmdList["LUFMO"]("spell"), the other parameter doesn't matter(can be nil) since he doesn't really use it for this particular event. The macro would be (if anyone is interested):

/run if IsShiftKeyDown() then SlashCmdList["LUFMO"]("Greater Heal(Rank 1)") else SlashCmdList["LUFMO"]("Greater Heal") end

or if you want the tooltip to show the cd/gcd:

/run if nil then CastSpellByName("Greater Heal") elseif IsShiftKeyDown() then SlashCmdList["LUFMO"]("Greater Heal(Rank 1)") else SlashCmdList["LUFMO"]("Greater Heal") end


That would make it even possible to get the name of the target, doesnt it? Saw an similar script for retail
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Re: [Addon] LunaUnitFrames

by euronmisc » Wed Feb 03, 2016 12:35 am

5. Mark for a warlock using Hellfire


I don't really care for the other things Kailas listed, but this would be a m a z i n g.
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Re: [Addon] LunaUnitFrames

by TyrantRC » Wed Feb 03, 2016 10:56 am

Chevejo wrote:
TyrantRC wrote:..


That would make it even possible to get the name of the target, doesnt it? Saw an similar script for retail


You can already do that by using UnitName("mouseover"), but only in the worldframe, it doesn't work for unitframes, if you want to do it for unitframes in general including lunaUF you need to use UnitName(GetMouseFocus().unit), both return a string you can save in variable. But I don't think is smart to use names of units in vanilla, especially in MaNGOS, since the field of vision sometimes does fucky thing to that variable, not to mention that mobs share names, so sometimes you don't get the target you want. I think the only good use for names of unit is to print them in the chat, otherwise I suggest using Unit general names(target, mouseover, targettarget, etc) as general unit management in macros.
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Re: [Addon] LunaUnitFrames

by SinneD » Fri Feb 05, 2016 3:39 pm

Ok so A couple of things I want to say about this addon
It is pretty good and I am very happy about it
Could you make a party casting bar and shows what they are casting?
Could you make TOT Casting bar as well.as well as TOTOT
Pet casting bar as well.
Also
If your pet dies can you make the big void in the screen by connecting the party together?
And to be able to modify pets in the party you are in
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Re: [Addon] LunaUnitFrames

by Keftenk » Fri Feb 05, 2016 8:46 pm

SaltySlug wrote:I'm getting a weird lag/stutter while using the raid frames, I've disabled just the raid frames and the stutter goes away so I'm pretty sure that's whats causing the issue.
It's not a FPS drop just a screen freeze for a fraction of a second every couple seconds.


It's hard searching through 77 pages for an answer, but was this stutter/freeze/lag issue figured out and being addressed in the next version? Or still need some more clarification on exactly what is causing it...?
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Re: [Addon] LunaUnitFrames

by Rhena » Fri Feb 05, 2016 10:44 pm

Soon™
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