modui

Re: modui

by modernist » Mon Nov 21, 2016 6:31 pm

escantrox wrote:Is there any way to make hp/mana bar like in this video?
https://www.youtube.com/watch?v=NENsoOaM7xc


looks like he's custom modded some bits, but i guess you might be looking for ClassIcons which can be installed in tandem with modui to add class icons for portraits.
modernist
Sergeant Major
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Re: modui

by Huggmuth » Tue Nov 22, 2016 3:09 am

Love the update! Gj
Huggmuth
Tester
 

Re: modui

by Codeine » Tue Nov 22, 2016 4:48 am

Hey OP, is it possible to have the nameplates as a standalone addon?
Codeine
Sergeant Major
Sergeant Major
 

Re: modui

by Tjate » Tue Nov 22, 2016 6:41 am

Thanks for a good addon !

But i need some help to tweak it
1. Nameplates is to close player / target ( if i target a gnome i only se the boots ) need more air between target and nameplate.
2. Nameplates are way to big, i wanna smaller and thinner and a thin frame ( like in Legion, small and thin )
3. Is it possible to disable nameplates on critters ?
4. Change the unitframe to look like UnitFramesImproved ( without standalone addon )
5. On enemy castbar put spellname on the bar

Please help me out here were to do this changes
sorry for bad English

//Tjate
Tjate
Tester
 

Re: modui

by escantrox » Tue Nov 22, 2016 11:05 am

modernist wrote:
escantrox wrote:Is there any way to make hp/mana bar like in this video?
https://www.youtube.com/watch?v=NENsoOaM7xc


looks like he's custom modded some bits, but i guess you might be looking for ClassIcons which can be installed in tandem with modui to add class icons for portraits.


Is just that the numbers on the hp/mana bar are colored and I was wondering if I can change the colors to just white x)
escantrox
Tester
 

Re: modui

by modernist » Tue Nov 22, 2016 12:51 pm

Ah, yeah — that was a recent change to make it clearer which of the two values were connected to health + mana.

I'll add an option to change these between white or coloured in the options menu soon.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by modernist » Tue Nov 22, 2016 12:52 pm

Codeine wrote:Hey OP, is it possible to have the nameplates as a standalone addon?


I'm working on a way everything except the nameplates to be toggled off still
modernist
Sergeant Major
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Re: modui

by Cruzix » Tue Nov 22, 2016 2:18 pm

modernist wrote:
I'm working on a way everything except the nameplates to be toggled off still


Thats pretty great news to me :)

I'm currently trying to make a UI out of pfUI and ModUI combined but modUI seems to be overwriting a lot of stuff so I was actually coming here to ask for help to make it work.

Heres a screenshot of the UI atm http://imgur.com/a/iKG1N Top SS being with modUI+pfUI and bottom SS being with pfUI only (unitframes disabled).
ModUI overwrites the action bar position, tracking buff position and adds borders to the action bars abilities, tooltip and tracking buff.

Thats at least all i've noticed so far - do you know how I can disable these features temporarily without causing errors until you've added the option to disable them with the in game settings?
Cruzix
Senior Sergeant
Senior Sergeant
 

Re: modui

by modernist » Tue Nov 22, 2016 2:27 pm

deleting the modui/globals/arrange.lua will stop positions being rearranged. you can delete the "button" and "frame" folders from modui/skin to remove borders from everything, or else go through and delete individual files with titles pertaining to items you don't want borders on.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by Cruzix » Tue Nov 22, 2016 2:58 pm

Deleting modui/globals/arrange.lua worked, no errors. But deleting modui/skin/button/action.lua gave me these errors http://imgur.com/a/pvmQ0 which were being completely spammed in my chat

Is there any other way of doing it?

edit: changed line 13 in action.lua to "modSkinColor(v, .2, .2, .2, 0)" that fixed it! thanks :)
Cruzix
Senior Sergeant
Senior Sergeant
 

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