modui

Re: modui

by modernist » Tue Nov 22, 2016 4:28 pm

cool, glad you were able to fix under your own steam
modernist
Sergeant Major
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Re: modui

by Cruzix » Tue Nov 22, 2016 9:10 pm

Is there a way to lock the unitframes since they are able to be dragged around when holding shift down by default?
Cruzix
Senior Sergeant
Senior Sergeant
 

Re: modui

by modernist » Tue Nov 22, 2016 9:44 pm

not currently, ill look to add it
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by seenabro » Wed Nov 23, 2016 3:23 am

Hi modernist!!

great UI really enjoy the clean yet elegant look :)
I just have 2 questions!

1. is there any way for the tooltip to show on mouse pointer position, not bottom right corner?
I search all over options but could not find it.

2. also on the tooltip, can you please add target.
like this - Image

EDIT - I noticed if i have my bag open, tooltip will show on mouse pointer. I would like this to be default!
EDIT - I edited arrange.lua and got it to work (for now). Replaced all tooltip setpoints to "GameTooltip:SetOwner(UIParent, 'ANCHOR_CURSOR')".

Let me know if this is satisfactory hackfix.

Thanks,
seenabro
Tester
 

Re: modui

by modernist » Wed Nov 23, 2016 8:52 am

i actually just added a target field in the latest push, realised that was something i missed from my retail UI.

thats a satisfactory hack for sure ~ im working on a more satisfying positioning system in the options menu that allows you to either drag & place the tooltip where you want, or bind it to the cursor, but your solution is a good stopgap.
modernist
Sergeant Major
Sergeant Major
 

Re: modui

by Cruzix » Wed Nov 23, 2016 11:33 am

Cruzix wrote:Deleting modui/globals/arrange.lua worked, no errors. But deleting modui/skin/button/action.lua gave me these errors http://imgur.com/a/pvmQ0 which were being completely spammed in my chat

Is there any other way of doing it?

edit: changed line 13 in action.lua to "modSkinColor(v, .2, .2, .2, 0)" that fixed it! thanks :)


Apperently that didnt fix it completely. When I use an ability the icon border will show up again and stay active, any idea how to change this?
Cruzix
Senior Sergeant
Senior Sergeant
 

Re: modui

by Gusser » Wed Nov 23, 2016 10:00 pm

hey modernist im getting a lua error

Error: attempt to perform arithmetic on local `time' (a nil value)

Do you know why its doing this?

I only get this on retro wow and havent had it on Kronos 2 yet
Gusser
Private
Private
 

Re: modui

by Lestibournes » Thu Nov 24, 2016 7:01 pm

Just found this UI and it is amazing, great work and please do keep working at it :D
Lestibournes
Tester
 

Re: modui

by Eligius » Fri Nov 25, 2016 3:19 am

Hey modernist, just passing by to let you know that I check the thread daily for the localization job, I hope we can get started soon!
User avatar
Eligius
Senior Sergeant
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Re: modui

by modernist » Fri Nov 25, 2016 8:18 am

hey, yeah, I've been working on a list of things to translate the past few days and will probably have it up for you to begin work this weekend/next week. its been a busy time at work, i have a bunch of stuff to catch up on.

ahead of time, do you know about escape sequences in strings? instances where you something like '(.+)' in amongst other words, such as :

[code]'the (.+) flag was captured by (.+)!'[/url]

they're used in code to either ignore certain words, or capture them for use. ie. the example above is matched against messages that appear in your chat, and grabs the specific faction and name that will fill those gaps.

these will need to be taken into account when localising.
modernist
Sergeant Major
Sergeant Major
 

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