modui

Re: modui

by Morwares » Fri Dec 16, 2016 5:57 pm

Modernist, ty for this UI addon.
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Morwares
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Re: modui

by Rottix_irl » Fri Dec 16, 2016 7:59 pm

Is there a way to add more action bars and hide them using another addon? I have come into issues with pet bar working with other addons.
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Re: modui

by modernist » Fri Dec 16, 2016 11:24 pm

BROUZMER00 wrote:friendly nameplates ? here http://www.noelshack.com/2016-50-1481902841-modui.png ?


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Re: modui

by Gnomey » Fri Dec 16, 2016 11:35 pm

Hey modernist, is the update still on track to be released before the server opens tomorrow?

Keep up the great work!
Gnomey
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Re: modui

by modernist » Sat Dec 17, 2016 1:02 am

yeah im just making some final adjustments now. will push tomorrow morning
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Re: modui

by Flobberz » Sat Dec 17, 2016 7:47 am

Hey modernist, I was wondering if its possible to make it so the addon shows your and enemies health on the unitframes as numbers like "2235/3200" instead of "2.3k" and if its possible for the text to be white instead of green and blue. Also is it possible to only have the unitframes and nameplates on? And not to have chat/minimap etc mods on at all? Thanks alot!
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Re: modui

by BROUZMER00 » Sat Dec 17, 2016 8:16 am

thx for work.
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Re: modui

by nerys » Sat Dec 17, 2016 10:57 am

Would it be possible to revise how the energy tick spark works?
Currently the spark stops showing when you are full energy however, it's really helpful to have it show at all times.

I edited the files and managed to get it to always show but, after a while it would eventually start to go out of sync with the energy ticks (E.G. I would get an energy tick when the spark was in the middle of the bar) would be great if there was the option for this offered in future releases. Thanks.
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Re: modui

by Skyhunter » Sat Dec 17, 2016 11:21 am

modernist, how to display stats in the format "5.7K / 5.7K" instead "5.7K" ?
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Re: modui

by modernist » Sat Dec 17, 2016 12:11 pm

Image

v77

+ option to position castbar under playerframe
+ option to move tooltip
+ option to display outgoing damage and healing in combat text (toggled
off by default)
+ option to switch between 24 & 12hr clock
+ bag can be moved with shift + drag
+ slightly slimmer bag space bar
+ more visible checked colour outline on icon borders
+ gradient colouring on unitframe hp text
+ correct text colouring for different class power types
+ totem tracker will now update based on totem deaths, and now takes
into account spell ranks & talent modifiers
+ totem-specific styles for nameplates
+ more visible countdowns on nameplate auras
+ rarer mob spells added to spell database for target castbars
- bug where aimed shot icon wouldn’t show when using hunter mods
- money frame appearing above tooltip
- issue with WSG flag carrier names on HUD
- issue with WSG flag carrier blips not updating correctly
- issue with questie button appearing outside of world frame

see ya online later today 8-)
modernist
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