by schaka » Wed Jun 17, 2015 6:46 pm
If anyone else wanted to fix this:
Create more frames (instead of just 1 buff/debuff cooldown, create one for party, one for raid, etc). Then, once UNIT_AURA fires attach them to the correct buff/debuff frame.
For a quick fix (not supporting party buffs/debuffs), just make EnemyBuffTimersVanilla:UNIT_AURA(unit) not do anything, if unit ~= "target". Maybe hide the frames instead of just returning.
Or send donations my way ingame and I'll consider putting some effort into fixing this myself :p