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Re: EnemyBuffTimersVanilla

PostPosted: Thu Jan 21, 2016 8:33 pm
by Myskillkills
And what about a really little countdown numbers at every ticking buff/debuff? Appears on literally every thing under target's frame. Id really like to have it hidden at least :(

Re: EnemyBuffTimersVanilla

PostPosted: Sun Jan 24, 2016 11:22 am
by Aggronaught
How do I fix these numbers showing up in chat? I assume they are debuff numbers? they appear randomly when I charge/rend/sunder.

I'm using Prat/OmniCC/Luna (modified to show debuffs on luna).

Image

http://i.imgur.com/sUBEQDt.jpg

Re: EnemyBuffTimersVanilla

PostPosted: Fri Feb 12, 2016 5:09 pm
by Miru
i have the same error when use this addon with SuperMacro :(
Image

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this error not because of supermacro, addon have conflict with all my macros, like /cast Frostbolt (Rank 1) , how to fix it? i think this error happens when EnemyBuffTimersVanilla trying to make post in chat.

Re: EnemyBuffTimersVanilla

PostPosted: Sun Mar 06, 2016 1:52 am
by Flobberz
Is there any way to get the timer and the spiral centered on the debuff? ive tried different font sizes, and in this screen shot the font is like so: this.text:SetFont(STANDARD_TEXT_FONT, this:GetHeight()/1.3, "OUTLINE");

Screen shot: http://imgur.com/rQKiUj4

I'm not sure if you can see it, but the spiral doesnt reach the bottom of the debuff icon.

Re: EnemyBuffTimersVanilla

PostPosted: Sun Mar 06, 2016 4:21 pm
by schaka
https://github.com/Schaka/EnemyBuffTime ... a/releases

This release here has it centered, but there might be other bugs in it. If you just want to adjust the scale for the cooldown icon, the current scaling code of your version has to be replace by:
Code: Select all
this.guids[destName][spellName]:SetHeight(36)
         this.guids[destName][spellName]:SetWidth(36)
         local scale = TargetFrameDebuff1:GetHeight()/36
         this.guids[destName][spellName]:SetScale(scale)

Re: EnemyBuffTimersVanilla

PostPosted: Tue Mar 15, 2016 2:30 am
by rapest
This seems great.
But how to make it work with LunaUnitFrame. Coding is not my thing...

Re: EnemyBuffTimersVanilla

PostPosted: Wed Nov 16, 2016 12:03 am
by Eligius
I also failed to make it work with luna, whether its by using the luna fork or changing the code to LunaLUFUnittargetBuffFrame ..

Re: EnemyBuffTimersVanilla

PostPosted: Thu Nov 17, 2016 5:29 pm
by Renew
there we go,noobs: viewtopic.php?f=63&t=44792 :)