by Swiftdeus » Tue Mar 15, 2016 4:35 am
Bump. Been a month since I was warned for this. Now, if someone attacks me in CH, I can't fight back without risk of ban (already been warned twice so have to just sit there and take it).
The above screenshots at LHC where Pottu allegedly (no proof of GM conversation) said was ok is the exact same situation as CH. You are simply standing outside of the guards natural agro range. The GM I spoke with opined that the problem with CH is that a warlock can fear you out of this spot and you get agro. This is the exact same as LHC (and blizzlike). You can also stand outside either zone (that is, just outside CH or LHC) and fear people into guards, and this is permissible. (nb. I'm a hunter)
What should be done is the guards given their abilities. That is:
Snap Kick (2 second stun);
Mortal Strike (150% damage and -50% healing); and
Incapacitating Shout (-60% movement speed for 60 seconds). (from vanilla-gaming)
I presume the contentious ToU clause is:
Engaging in combat whilst standing on a section of the world that neutralizes the ability of town guards to detect [...] you.
The scope of "detect you" is ambiguous at best. If taken to an extreme, killing someone in the southern camp of Silithus would breach this rule as you would be "standing on a section of the world that neutralizes the ability of town guards to detect you" (i.e. because you are out of range of the guards). Obviously this is ridiculous and would never be enforced. I suggest that the most logical interpretation of this clause is
"Engaging in combat whilst standing on a section of the world that neutralizes the ability of town guards (who are within a normal agro radius) to detect [...] you."
Furthermore, I would submit that standing in the contentious Silithus positions would not be "safe spotting" because if you were to agro guards and run there, the guards would follow you (the same with LHC). However, if you were to do the same in any of the 'traditional' safespotting positions (e.g. on top of buildings in Gadgetzan, on edge of the Inn in Booty Bay), the guards would evade.
I can see no logical reason why attacking people in CH is banned (except when you are standing on top of the house - where you are causing the NPCs to EVADE and, I suppose, where other classes physically cannot "run to the attacking player" [such are the words of Pottu on the LHC locations]). Standing outside of range of guards must be deemed permissible.
What is next, PvP in Searing Gorge is banned because there are no guards near you? This is a PvP server, not a PvE server. Let the people PvP.
With love from Hbbqtpi